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			47 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "texture.hpp"
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#include "data.hpp"
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namespace Nif
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{
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    void NiSourceTexture::read(NIFStream* nif)
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    {
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        NiTexture::read(nif);
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        nif->read(mExternal);
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        bool hasData = nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 4);
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        if (!hasData && !mExternal)
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            hasData = nif->get<uint8_t>() != 0;
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        if (mExternal || nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
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            nif->read(mFile);
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        if (hasData)
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            mData.read(nif);
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        mPrefs.mPixelLayout = static_cast<PixelLayout>(nif->get<uint32_t>());
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        mPrefs.mUseMipMaps = static_cast<MipMapFormat>(nif->get<uint32_t>());
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        mPrefs.mAlphaFormat = static_cast<AlphaFormat>(nif->get<uint32_t>());
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        nif->read(mIsStatic);
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        if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 103))
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        {
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            nif->read(mDirectRendering);
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            if (nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 4))
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                nif->read(mPersistRenderData);
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        }
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    }
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    void NiSourceTexture::post(Reader& nif)
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    {
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        NiTexture::post(nif);
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        mData.post(nif);
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    }
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    void BSShaderTextureSet::read(NIFStream* nif)
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    {
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        nif->getSizedStrings(mTextures, nif->get<uint32_t>());
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    }
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}
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