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			263 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			No EOL
		
	
	
		
			263 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
@link "openmw_fragment.glsl" if !@useOVR_multiview
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@link "openmw_fragment_multiview.glsl" if @useOVR_multiview
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vec4 mw_sampleReflectionMap(vec2 uv);
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#if @refraction_enabled
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vec4 mw_sampleRefractionMap(vec2 uv);
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float mw_sampleRefractionDepthMap(vec2 uv);
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#endif |