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openmw/components/myguiplatform/myguidatamanager.cpp
2022-07-17 22:01:48 +04:00

58 lines
1.4 KiB
C++

#include "myguidatamanager.hpp"
#include <memory>
#include <string>
#include <MyGUI_DataFileStream.h>
#include <filesystem>
#include <fstream>
#include <components/debug/debuglog.hpp>
namespace osgMyGUI
{
void DataManager::setResourcePath(const std::string &path)
{
mResourcePath = path;
}
MyGUI::IDataStream *DataManager::getData(const std::string &name) const
{
// Note: MyGUI is supposed to read/free input steam itself,
// so copy data from VFS stream to the string stream and pass it to MyGUI.
Files::IStreamPtr streamPtr = mVfs->get(name);
std::istream* fileStream = streamPtr.get();
std::unique_ptr<std::stringstream> dataStream;
dataStream.reset(new std::stringstream);
*dataStream << fileStream->rdbuf();
return new MyGUI::DataStream(dataStream.release());
}
void DataManager::freeData(MyGUI::IDataStream *data)
{
delete data;
}
bool DataManager::isDataExist(const std::string &name) const
{
return mVfs->exists(name);
}
void DataManager::setVfs(const VFS::Manager* vfs)
{
mVfs = vfs;
}
const MyGUI::VectorString &DataManager::getDataListNames(const std::string &pattern) const
{
throw std::runtime_error("DataManager::getDataListNames is not implemented - VFS is used");
}
const std::string &DataManager::getDataPath(const std::string &name) const
{
throw std::runtime_error("DataManager::getDataPath is not implemented - VFS is used");
}
}