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							Support point specular lighting (#6188)
						
					
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				2023-11-04 17:58:51 +03:00 | 
			
		
			
			
			
			
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									luminance
									
								
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								debug.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								debug.vert
							
						
					
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							Improve shaders formatting
						
					
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				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
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								depthclipped.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								depthclipped.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								fog.glsl
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								fullscreen_tri.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								fullscreen_tri.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								groundcover.frag
							
						
					
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							fix shader compilation
						
					
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				2023-02-26 14:31:53 -08:00 | 
			
		
			
			
			
			
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								groundcover.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								gui.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								gui.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								multiview_resolve.frag
							
						
					
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							Improve shaders formatting
						
					
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				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
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								multiview_resolve.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								objects.frag
							
						
					
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							Support Oblivion parallax setup
						
					
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				2023-11-27 03:41:51 +03:00 | 
			
		
			
			
			
			
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								objects.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								ripples_blobber.frag
							
						
					
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							Use Allman brackets
						
					
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				2023-04-02 13:31:06 +04:00 | 
			
		
			
			
			
			
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								ripples_simulate.frag
							
						
					
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							Improve shaders formatting
						
					
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				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
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								s360.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								s360.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								shadowcasting.frag
							
						
					
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							fix shader compilation
						
					
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				2023-02-26 14:31:53 -08:00 | 
			
		
			
			
			
			
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								shadowcasting.vert
							
						
					
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							Fix tree shadows when TreeAnim flag is used
						
					
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				2023-05-29 18:47:27 +02:00 | 
			
		
			
			
			
			
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								shadows_fragment.glsl
							
						
					
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							Improve shaders formatting
						
					
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				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
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								shadows_vertex.glsl
							
						
					
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							Get rid of obsolete comment
						
					
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				2023-10-23 19:28:54 +00:00 | 
			
		
			
			
			
			
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								sky.frag
							
						
					
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							Improve shaders formatting
						
					
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				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
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								sky.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								terrain.frag
							
						
					
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							Support point specular lighting (#6188)
						
					
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				2023-11-04 17:58:51 +03:00 | 
			
		
			
			
			
			
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								terrain.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								vertexcolors.glsl
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								water.frag
							
						
					
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							Make sun specularity behavior more intuitive (bug #6190)
						
					
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				2023-10-29 04:11:40 +03:00 | 
			
		
			
			
			
			
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								water.vert
							
						
					
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							Implement shader-based water ripples (feature 3537)
						
					
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				2023-04-01 17:26:19 +04:00 |