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			108 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_LUA_LUASTATE_H
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| #define COMPONENTS_LUA_LUASTATE_H
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| 
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| #include <map>
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| 
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| #include <limits> // missing from sol/sol.hpp
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| #include <sol/sol.hpp>
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| 
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| #include <components/vfs/manager.hpp>
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| 
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| namespace LuaUtil
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| {
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| 
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|     std::string getLuaVersion();
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| 
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|     // Holds Lua state.
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|     // Provides additional features:
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|     //   - Load scripts from the virtual filesystem;
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|     //   - Caching of loaded scripts;
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|     //   - Disable unsafe Lua functions;
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|     //   - Run every instance of every script in a separate sandbox;
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|     //   - Forbid any interactions between sandboxes except than via provided API;
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|     //   - Access to common read-only resources from different sandboxes;
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|     //   - Replace standard `require` with a safe version that allows to search
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|     //         Lua libraries (only source, no dll's) in the virtual filesystem;
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|     //   - Make `print` to add the script name to the every message and
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|     //         write to Log rather than directly to stdout;
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|     class LuaState
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|     {
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|     public:
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|         explicit LuaState(const VFS::Manager* vfs);
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|         ~LuaState();
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| 
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|         // Returns underlying sol::state.
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|         sol::state& sol() { return mLua; }
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| 
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|         // A shortcut to create a new Lua table.
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|         sol::table newTable() { return sol::table(mLua, sol::create); }
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| 
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|         // Makes a table read only (when accessed from Lua) by wrapping it with an empty userdata.
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|         // Needed to forbid any changes in common resources that can accessed from different sandboxes.
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|         sol::table makeReadOnly(sol::table);
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|         sol::table getMutableFromReadOnly(const sol::userdata&);
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| 
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|         // Registers a package that will be available from every sandbox via `require(name)`.
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|         // The package can be either a sol::table with an API or a sol::function. If it is a function,
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|         // it will be evaluated (once per sandbox) the first time when requested. If the package
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|         // is a table, then `makeReadOnly` is applied to it automatically (but not to other tables it contains).
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|         void addCommonPackage(const std::string& packageName, const sol::object& package);
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| 
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|         // Creates a new sandbox, runs a script, and returns the result
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|         // (the result is expected to be an interface of the script).
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|         // Args:
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|         //     path: path to the script in the virtual filesystem;
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|         //     namePrefix: sandbox name will be "<namePrefix>[<filePath>]". Sandbox name
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|         //         will be added to every `print` output.
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|         //     packages: additional packages that should be available from the sandbox via `require`. Each package
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|         //         should be either a sol::table or a sol::function. If it is a function, it will be evaluated
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|         //         (once per sandbox) with the argument 'hiddenData' the first time when requested.
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|         sol::protected_function_result runInNewSandbox(const std::string& path,
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|                                                        const std::string& namePrefix = "",
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|                                                        const std::map<std::string, sol::object>& packages = {},
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|                                                        const sol::object& hiddenData = sol::nil);
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| 
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|         void dropScriptCache() { mCompiledScripts.clear(); }
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| 
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|     private:
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|         static sol::protected_function_result throwIfError(sol::protected_function_result&&);
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|         template <typename... Args>
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|         friend sol::protected_function_result call(sol::protected_function fn, Args&&... args);
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| 
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|         sol::protected_function loadScript(const std::string& path);
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| 
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|         sol::state mLua;
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|         sol::table mSandboxEnv;
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|         std::map<std::string, sol::bytecode> mCompiledScripts;
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|         std::map<std::string, sol::object> mCommonPackages;
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|         const VFS::Manager* mVFS;
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|     };
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| 
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|     // Should be used for every call of every Lua function.
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|     // It is a workaround for a bug in `sol`. See https://github.com/ThePhD/sol2/issues/1078
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|     template <typename... Args>
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|     sol::protected_function_result call(sol::protected_function fn, Args&&... args)
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|     {
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|         try
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|         {
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|             return LuaState::throwIfError(fn(std::forward<Args>(args)...));
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|         }
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|         catch (std::exception&) { throw; }
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|         catch (...) { throw std::runtime_error("Unknown error"); }
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|     }
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| 
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|     // getFieldOrNil(table, "a", "b", "c") returns table["a"]["b"]["c"] or nil if some of the fields doesn't exist.
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|     template <class... Str>
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|     sol::object getFieldOrNil(const sol::object& table, std::string_view first, const Str&... str)
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|     {
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|         if (!table.is<sol::table>())
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|             return sol::nil;
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|         if constexpr (sizeof...(str) == 0)
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|             return table.as<sol::table>()[first];
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|         else
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|             return getFieldOrNil(table.as<sol::table>()[first], str...);
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|     }
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| 
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| }
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| 
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| #endif // COMPONENTS_LUA_LUASTATE_H
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