mirror of
https://github.com/OpenMW/openmw.git
synced 2025-10-24 17:56:36 +00:00
Move tangent space generation to the vertex shaders Support diffuse parallax when no normal map is present Don't use diffuse parallax if there's no diffuse map Generalize normal-to-view conversion Rewrite parallax |
||
|---|---|---|
| .. | ||
| alpha.glsl | ||
| parallax.glsl | ||