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openmw/files/shaders/openmw_fragment.h.glsl
2022-04-28 21:09:06 +02:00

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GLSL

@link "openmw_fragment.glsl" if !@useOVR_multiview
@link "openmw_fragment_multiview.glsl" if @useOVR_multiview
vec4 mw_sampleReflectionMap(vec2 uv);
#if @refraction_enabled
vec4 mw_sampleRefractionMap(vec2 uv);
float mw_sampleRefractionDepthMap(vec2 uv);
#endif