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openmw/components
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
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bsa Mark thread safe methods in BsaFile 2016-02-08 15:55:05 +01:00
compiler Always print context for script warnings to remove the need for verbose option 2017-02-21 04:32:59 +01:00
config Launcher: ensure to clear previous settings when reloading settings 2015-11-27 20:52:29 +01:00
contentselector Fix shadowing warnings 2016-11-13 23:20:51 +09:00
esm More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
esmterrain More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
fallback Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
files [macOS] Move all configs & resources into app bundles 2016-11-23 22:32:54 +01:00
fontloader Fix shadowing warnings 2016-08-29 12:38:24 +02:00
interpreter More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
loadinglistener LoadingScreen: add support for important labels 2015-12-15 21:16:20 +01:00
misc Add StringUtils::CiComp operator 2017-02-23 23:28:50 +01:00
myguiplatform Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required. 2017-03-01 19:04:05 +01:00
nif Remove redundant and ambiguous NiNode::makeBone() 2017-02-26 22:39:23 +01:00
nifbullet Revert "Remove redundant allocations for NIF meshes" 2017-02-18 02:33:41 +01:00
nifosg More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
process OSX build fix 2014-11-20 18:14:49 +01:00
resource More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
sceneutil More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
sdlutil Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
settings Fix typo 2016-09-10 21:25:28 +03:00
shader Fix a multithreading crash caused by modification of live Geometry 2017-03-01 03:36:04 +01:00
terrain Fix incorrect setting of TexMat in terrain material 2017-03-02 18:07:01 +01:00
to_utf8 Fix typo in a comment 2015-12-10 00:15:55 +01:00
translation Fix cppcheck issues 2014-09-26 17:48:14 +02:00
version Move OpenMW version information to a textfile instead of compiling it in 2015-07-18 03:09:04 +02:00
vfs Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
widgets Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
CMakeLists.txt Add fork of osgUtil::Optimizer with backported fixes that have not been released yet 2017-02-23 23:28:50 +01:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00