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			405 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			405 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "shadervisitor.hpp"
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| 
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| #include <iostream>
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| 
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| #include <osg/Texture>
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| #include <osg/Material>
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| #include <osg/Geometry>
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| #include <osg/Image>
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| 
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| #include <osgUtil/TangentSpaceGenerator>
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| 
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| #include <boost/lexical_cast.hpp>
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| #include <boost/algorithm/string.hpp>
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| 
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| #include <components/resource/imagemanager.hpp>
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| #include <components/vfs/manager.hpp>
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| #include <components/sceneutil/riggeometry.hpp>
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| 
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| #include "shadermanager.hpp"
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| 
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| namespace Shader
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| {
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| 
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|     ShaderVisitor::ShaderRequirements::ShaderRequirements()
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|         : mShaderRequired(false)
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|         , mColorMaterial(false)
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|         , mVertexColorMode(GL_AMBIENT_AND_DIFFUSE)
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|         , mMaterialOverridden(false)
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|         , mNormalHeight(false)
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|         , mTexStageRequiringTangents(-1)
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|     {
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|     }
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| 
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|     ShaderVisitor::ShaderRequirements::~ShaderRequirements()
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|     {
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| 
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|     }
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| 
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|     ShaderVisitor::ShaderVisitor(ShaderManager& shaderManager, Resource::ImageManager& imageManager, const std::string &defaultVsTemplate, const std::string &defaultFsTemplate)
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|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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|         , mForceShaders(false)
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|         , mClampLighting(true)
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|         , mForcePerPixelLighting(false)
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|         , mAllowedToModifyStateSets(true)
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|         , mAutoUseNormalMaps(false)
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|         , mAutoUseSpecularMaps(false)
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|         , mShaderManager(shaderManager)
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|         , mImageManager(imageManager)
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|         , mDefaultVsTemplate(defaultVsTemplate)
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|         , mDefaultFsTemplate(defaultFsTemplate)
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|     {
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|         mRequirements.push_back(ShaderRequirements());
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|     }
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| 
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|     void ShaderVisitor::setForceShaders(bool force)
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|     {
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|         mForceShaders = force;
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|     }
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| 
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|     void ShaderVisitor::setClampLighting(bool clamp)
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|     {
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|         mClampLighting = clamp;
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|     }
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| 
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|     void ShaderVisitor::setForcePerPixelLighting(bool force)
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|     {
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|         mForcePerPixelLighting = force;
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|     }
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| 
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|     void ShaderVisitor::apply(osg::Node& node)
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|     {
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|         if (node.getStateSet())
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|         {
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|             pushRequirements();
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|             applyStateSet(node.getStateSet(), node);
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|             traverse(node);
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|             popRequirements();
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|         }
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|         else
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|             traverse(node);
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|     }
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| 
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|     osg::StateSet* getWritableStateSet(osg::Node& node)
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|     {
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|         if (!node.getStateSet())
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|             return node.getOrCreateStateSet();
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| 
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|         osg::ref_ptr<osg::StateSet> newStateSet = osg::clone(node.getStateSet(), osg::CopyOp::SHALLOW_COPY);
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|         node.setStateSet(newStateSet);
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|         return newStateSet.get();
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|     }
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| 
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|     const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap" };
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|     bool isTextureNameRecognized(const std::string& name)
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|     {
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|         for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
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|             if (name == defaultTextures[i])
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|                 return true;
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|         return false;
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|     }
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| 
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|     void ShaderVisitor::applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node)
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|     {
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|         osg::StateSet* writableStateSet = NULL;
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|         if (mAllowedToModifyStateSets)
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|             writableStateSet = node.getStateSet();
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|         const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
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|         if (!texAttributes.empty())
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|         {
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|             const osg::Texture* diffuseMap = NULL;
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|             const osg::Texture* normalMap = NULL;
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|             const osg::Texture* specularMap = NULL;
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|             for(unsigned int unit=0;unit<texAttributes.size();++unit)
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|             {
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|                 const osg::StateAttribute *attr = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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|                 if (attr)
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|                 {
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|                     const osg::Texture* texture = attr->asTexture();
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|                     if (texture)
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|                     {
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|                         std::string texName = texture->getName();
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|                         if ((texName.empty() || !isTextureNameRecognized(texName)) && unit == 0)
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|                             texName = "diffuseMap";
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| 
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|                         if (texName == "normalHeightMap")
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|                         {
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|                             mRequirements.back().mNormalHeight = true;
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|                             texName = "normalMap";
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|                         }
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| 
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|                         if (!texName.empty())
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|                         {
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|                             mRequirements.back().mTextures[unit] = texName;
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|                             if (texName == "normalMap")
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|                             {
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|                                 mRequirements.back().mTexStageRequiringTangents = unit;
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|                                 mRequirements.back().mShaderRequired = true;
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|                                 if (!writableStateSet)
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|                                     writableStateSet = getWritableStateSet(node);
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|                                 // normal maps are by default off since the FFP can't render them, now that we'll use shaders switch to On
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|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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|                                 normalMap = texture;
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|                             }
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|                             else if (texName == "diffuseMap")
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|                                 diffuseMap = texture;
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|                             else if (texName == "specularMap")
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|                                 specularMap = texture;
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|                         }
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|                         else
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|                             std::cerr << "ShaderVisitor encountered unknown texture " << texture << std::endl;
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|                     }
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|                 }
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|             }
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| 
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|             if (mAutoUseNormalMaps && diffuseMap != NULL && normalMap == NULL)
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|             {
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|                 std::string normalMap = diffuseMap->getImage(0)->getFileName();
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| 
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|                 osg::ref_ptr<osg::Image> image;
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|                 bool normalHeight = false;
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|                 std::string normalHeightMap = normalMap;
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|                 boost::replace_last(normalHeightMap, ".", mNormalHeightMapPattern + ".");
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|                 if (mImageManager.getVFS()->exists(normalHeightMap))
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|                 {
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|                     image = mImageManager.getImage(normalHeightMap);
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|                     normalHeight = true;
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|                 }
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|                 else
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|                 {
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|                     boost::replace_last(normalMap, ".", mNormalMapPattern + ".");
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|                     if (mImageManager.getVFS()->exists(normalMap))
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|                     {
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|                         image = mImageManager.getImage(normalMap);
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|                     }
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|                 }
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| 
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|                 if (image)
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|                 {
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|                     osg::ref_ptr<osg::Texture2D> normalMapTex (new osg::Texture2D(image));
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|                     normalMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
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|                     normalMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
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|                     normalMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
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|                     normalMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
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|                     normalMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
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|                     normalMapTex->setName("normalMap");
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| 
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|                     int unit = texAttributes.size();
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|                     if (!writableStateSet)
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|                         writableStateSet = getWritableStateSet(node);
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|                     writableStateSet->setTextureAttributeAndModes(unit, normalMapTex, osg::StateAttribute::ON);
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|                     mRequirements.back().mTextures[unit] = "normalMap";
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|                     mRequirements.back().mTexStageRequiringTangents = unit;
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|                     mRequirements.back().mShaderRequired = true;
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|                     mRequirements.back().mNormalHeight = normalHeight;
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|                 }
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|             }
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|             if (mAutoUseSpecularMaps && diffuseMap != NULL && specularMap == NULL)
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|             {
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|                 std::string specularMap = diffuseMap->getImage(0)->getFileName();
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|                 boost::replace_last(specularMap, ".", mSpecularMapPattern + ".");
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|                 if (mImageManager.getVFS()->exists(specularMap))
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|                 {
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|                     osg::ref_ptr<osg::Texture2D> specularMapTex (new osg::Texture2D(mImageManager.getImage(specularMap)));
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|                     specularMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
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|                     specularMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
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|                     specularMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
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|                     specularMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
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|                     specularMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
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|                     specularMapTex->setName("specularMap");
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| 
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|                     int unit = texAttributes.size();
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|                     if (!writableStateSet)
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|                         writableStateSet = getWritableStateSet(node);
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|                     writableStateSet->setTextureAttributeAndModes(unit, specularMapTex, osg::StateAttribute::ON);
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|                     mRequirements.back().mTextures[unit] = "specularMap";
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|                     mRequirements.back().mShaderRequired = true;
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|                 }
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|             }
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|         }
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| 
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|         const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
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|         for (osg::StateSet::AttributeList::const_iterator it = attributes.begin(); it != attributes.end(); ++it)
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|         {
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|             if (it->first.first == osg::StateAttribute::MATERIAL)
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|             {
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|                 if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
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|                 {
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|                     if (it->second.second & osg::StateAttribute::OVERRIDE)
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|                         mRequirements.back().mMaterialOverridden = true;
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| 
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|                     const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
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|                     mRequirements.back().mColorMaterial = (mat->getColorMode() != osg::Material::OFF);
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|                     mRequirements.back().mVertexColorMode = mat->getColorMode();
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|                 }
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|             }
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|         }
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|     }
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| 
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|     void ShaderVisitor::pushRequirements()
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|     {
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|         mRequirements.push_back(mRequirements.back());
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|     }
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| 
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|     void ShaderVisitor::popRequirements()
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|     {
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|         mRequirements.pop_back();
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|     }
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| 
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|     void ShaderVisitor::createProgram(const ShaderRequirements &reqs, osg::Node& node)
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|     {
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|         osg::StateSet* writableStateSet = NULL;
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|         if (mAllowedToModifyStateSets)
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|             writableStateSet = node.getOrCreateStateSet();
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|         else
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|             writableStateSet = getWritableStateSet(node);
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| 
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|         ShaderManager::DefineMap defineMap;
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|         for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
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|         {
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|             defineMap[defaultTextures[i]] = "0";
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|             defineMap[std::string(defaultTextures[i]) + std::string("UV")] = "0";
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|         }
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|         for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
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|         {
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|             defineMap[texIt->second] = "1";
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|             defineMap[texIt->second + std::string("UV")] = boost::lexical_cast<std::string>(texIt->first);
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|         }
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| 
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|         if (!reqs.mColorMaterial)
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|             defineMap["colorMode"] = "0";
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|         else
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|         {
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|             switch (reqs.mVertexColorMode)
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|             {
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|             default:
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|             case GL_AMBIENT_AND_DIFFUSE:
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|                 defineMap["colorMode"] = "2";
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|                 break;
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|             case GL_EMISSION:
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|                 defineMap["colorMode"] = "1";
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|                 break;
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|             }
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|         }
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| 
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|         defineMap["forcePPL"] = mForcePerPixelLighting ? "1" : "0";
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|         defineMap["clamp"] = mClampLighting ? "1" : "0";
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| 
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|         defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
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| 
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|         osg::ref_ptr<osg::Shader> vertexShader (mShaderManager.getShader(mDefaultVsTemplate, defineMap, osg::Shader::VERTEX));
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|         osg::ref_ptr<osg::Shader> fragmentShader (mShaderManager.getShader(mDefaultFsTemplate, defineMap, osg::Shader::FRAGMENT));
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| 
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|         if (vertexShader && fragmentShader)
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|         {
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|             writableStateSet->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON);
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| 
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|             for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
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|             {
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|                 writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
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|             }
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|         }
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|     }
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| 
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|     void ShaderVisitor::apply(osg::Geometry& geometry)
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|     {
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|         bool needPop = (geometry.getStateSet() != NULL);
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|         if (geometry.getStateSet())
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|         {
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|             pushRequirements();
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|             applyStateSet(geometry.getStateSet(), geometry);
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|         }
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| 
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|         if (!mRequirements.empty())
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|         {
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|             const ShaderRequirements& reqs = mRequirements.back();
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| 
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|             osg::ref_ptr<osg::Geometry> sourceGeometry = &geometry;
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|             SceneUtil::RigGeometry* rig = dynamic_cast<SceneUtil::RigGeometry*>(&geometry);
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|             if (rig)
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|                 sourceGeometry = rig->getSourceGeometry();
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| 
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|             if (mAllowedToModifyStateSets)
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|             {
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|                 // make sure that all UV sets are there
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|                 for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end(); ++it)
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|                 {
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|                     if (sourceGeometry->getTexCoordArray(it->first) == NULL)
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|                         sourceGeometry->setTexCoordArray(it->first, sourceGeometry->getTexCoordArray(0));
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|                 }
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|             }
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| 
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|             if (reqs.mTexStageRequiringTangents != -1 && mAllowedToModifyStateSets)
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|             {
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|                 osg::ref_ptr<osgUtil::TangentSpaceGenerator> generator (new osgUtil::TangentSpaceGenerator);
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|                 generator->generate(sourceGeometry, reqs.mTexStageRequiringTangents);
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| 
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|                 sourceGeometry->setTexCoordArray(7, generator->getTangentArray(), osg::Array::BIND_PER_VERTEX);
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|             }
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| 
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|             if (rig)
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|                 rig->setSourceGeometry(sourceGeometry);
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| 
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|             // TODO: find a better place for the stateset
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|             if (reqs.mShaderRequired || mForceShaders)
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|                 createProgram(reqs, geometry);
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|         }
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| 
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|         if (needPop)
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|             popRequirements();
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|     }
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| 
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|     void ShaderVisitor::apply(osg::Drawable& drawable)
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|     {
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|         // non-Geometry drawable (e.g. particle system)
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|         bool needPop = (drawable.getStateSet() != NULL);
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| 
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|         if (drawable.getStateSet())
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|         {
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|             pushRequirements();
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|             applyStateSet(drawable.getStateSet(), drawable);
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|         }
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| 
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|         if (!mRequirements.empty())
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|         {
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|             const ShaderRequirements& reqs = mRequirements.back();
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|             // TODO: find a better place for the stateset
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|             if (reqs.mShaderRequired || mForceShaders)
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|                 createProgram(reqs, drawable);
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|         }
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| 
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|         if (needPop)
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|             popRequirements();
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|     }
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| 
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|     void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)
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|     {
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|         mAllowedToModifyStateSets = allowed;
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|     }
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| 
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|     void ShaderVisitor::setAutoUseNormalMaps(bool use)
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|     {
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|         mAutoUseNormalMaps = use;
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|     }
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| 
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|     void ShaderVisitor::setNormalMapPattern(const std::string &pattern)
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|     {
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|         mNormalMapPattern = pattern;
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|     }
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| 
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|     void ShaderVisitor::setNormalHeightMapPattern(const std::string &pattern)
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|     {
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|         mNormalHeightMapPattern = pattern;
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|     }
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| 
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|     void ShaderVisitor::setAutoUseSpecularMaps(bool use)
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|     {
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|         mAutoUseSpecularMaps = use;
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|     }
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| 
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|     void ShaderVisitor::setSpecularMapPattern(const std::string &pattern)
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|     {
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|         mSpecularMapPattern = pattern;
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|     }
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| 
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| }
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