| .. | 
		
		
			
			
			
			
				| bs | fix shader compilation | 2023-02-26 14:31:53 -08:00 | 
		
			
			
			
			
				| luminance | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| debug.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| debug.vert | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| depthclipped.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| depthclipped.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| fog.glsl | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| fullscreen_tri.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| fullscreen_tri.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| groundcover.frag | fix shader compilation | 2023-02-26 14:31:53 -08:00 | 
		
			
			
			
			
				| groundcover.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| gui.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| gui.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| multiview_resolve.frag | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| multiview_resolve.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| objects.frag | fix shader compilation | 2023-02-26 14:31:53 -08:00 | 
		
			
			
			
			
				| objects.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| ripples_blobber.frag | Use Allman brackets | 2023-04-02 13:31:06 +04:00 | 
		
			
			
			
			
				| ripples_simulate.frag | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| s360.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| s360.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| shadowcasting.frag | fix shader compilation | 2023-02-26 14:31:53 -08:00 | 
		
			
			
			
			
				| shadowcasting.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| shadows_fragment.glsl | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| shadows_vertex.glsl | Merge branch 'moo-bitch-get-out-my-hay' into 'master' | 2023-02-25 23:12:32 +00:00 | 
		
			
			
			
			
				| sky.frag | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| sky.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| terrain.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| terrain.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| vertexcolors.glsl | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| water.frag | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| water.vert | Implement shader-based water ripples (feature 3537) | 2023-04-01 17:26:19 +04:00 |