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openmw/components/resource
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
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bulletshape.cpp Raise the required bullet version to 2.83 2016-02-15 00:33:17 +01:00
bulletshape.hpp Improve const-correctness in BulletShapeManager 2016-02-07 00:14:13 +01:00
bulletshapemanager.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
bulletshapemanager.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
imagemanager.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
imagemanager.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
keyframemanager.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
keyframemanager.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
multiobjectcache.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
multiobjectcache.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
niffilemanager.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
niffilemanager.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
objectcache.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
objectcache.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
resourcemanager.cpp Make ResourceManager destructor virtual 2016-03-02 21:58:11 +01:00
resourcemanager.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
resourcesystem.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
resourcesystem.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
scenemanager.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
scenemanager.hpp Improve NPC loading performance by caching the cleaned objectRoot 2017-03-01 03:00:49 +01:00
stats.cpp Add SharedStateManager to the stats panel 2017-02-23 23:28:49 +01:00
stats.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00