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openmw/files/shaders/compatibility/multiview_resolve.vert
2023-02-25 11:03:39 -08:00

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133 B
GLSL

#version 120
varying vec2 uv;
void main()
{
gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
uv = gl_Position.xy * 0.5 + 0.5;
}