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openmw/files/shaders/core/gui.vert
2023-02-25 11:03:39 -08:00

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206 B
GLSL

#version 430 core
layout(location = 0) out vec4 Color;
layout(location = 0) uniform sampler2D diffuseMap;
in vec4 passColor;
in vec2 uv;
void main()
{
Color = texture(diffuseMap, uv) * passColor;
}