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			36 lines
		
	
	
	
		
			987 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			987 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_LTEX_H
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| #define OPENMW_ESM_LTEX_H
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| 
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| #include <string>
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| /*
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|  * Texture used for texturing landscape.
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|  * They are indexed by 'num', but still use 'id' to override base records.
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|  * Original editor even does not allow to create new records with existing ID's.
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|  * TODO: currently OpenMW-CS does not allow to override LTEX records at all.
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|  */
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| 
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| struct LandTexture
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| {
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|     static unsigned int sRecordId;
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|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|     static std::string_view getRecordType() { return "LandTexture"; }
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| 
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|     // mId is merely a user friendly name for the texture in the editor.
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|     std::string mId, mTexture;
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|     int mIndex;
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| 
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|     void load(ESMReader &esm, bool &isDeleted);
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|     void save(ESMWriter &esm, bool isDeleted = false) const;
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| 
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|     /// Sets the record to the default state. Does not touch the index. Does touch mID.
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|     void blank();
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| };
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| }
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| #endif
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