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openmw/files/shaders
2021-10-25 10:23:16 -07:00
..
alpha.glsl
CMakeLists.txt introduce sky shaders 2021-10-23 17:53:38 -07:00
debug_fragment.glsl
debug_vertex.glsl
depth.glsl
groundcover_fragment.glsl
groundcover_vertex.glsl
gui_fragment.glsl
gui_vertex.glsl
lighting.glsl remove object shader path 2021-10-25 10:23:16 -07:00
lighting_util.glsl
nv_default_fragment.glsl check if FORCE_OPAQUE is available before using it. 2021-10-06 08:05:10 +02:00
nv_default_vertex.glsl
nv_nolighting_fragment.glsl check if FORCE_OPAQUE is available before using it. 2021-10-06 08:05:10 +02:00
nv_nolighting_vertex.glsl
objects_fragment.glsl remove object shader path 2021-10-25 10:23:16 -07:00
objects_vertex.glsl remove object shader path 2021-10-25 10:23:16 -07:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl remove object shader path 2021-10-25 10:23:16 -07:00
sky_vertex.glsl introduce sky shaders 2021-10-23 17:53:38 -07:00
skypasses.glsl introduce sky shaders 2021-10-23 17:53:38 -07:00
terrain_fragment.glsl
terrain_vertex.glsl
vertexcolors.glsl
water_fragment.glsl
water_nm.png
water_vertex.glsl