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openmw/components/esm3/projectilestate.hpp
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00

54 lines
958 B
C++

#ifndef OPENMW_ESM_PROJECTILESTATE_H
#define OPENMW_ESM_PROJECTILESTATE_H
#include <string>
#include <osg/Quat>
#include <osg/Vec3f>
#include "effectlist.hpp"
#include "components/esm/refid.hpp"
#include "components/esm/util.hpp"
namespace ESM
{
// format 0, savegames only
struct BaseProjectileState
{
RefId mId;
Vector3 mPosition;
Quaternion mOrientation;
int mActorId;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
struct MagicBoltState : public BaseProjectileState
{
RefId mSpellId;
float mSpeed;
int mSlot;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
struct ProjectileState : public BaseProjectileState
{
RefId mBowId;
Vector3 mVelocity;
float mAttackStrength;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif