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			96 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   Copyright (C) 2020 cc9cii
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| 
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|   cc9cii cc9c@iinet.net.au
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| 
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|   Much of the information on the data structures are based on the information
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|   from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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|   trial & error.  See http://en.uesp.net/wiki for details.
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| 
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| */
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| #ifndef ESM4_MSET_H
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| #define ESM4_MSET_H
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| 
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| #include <cstdint>
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| #include <string>
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| 
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| #include "formid.hpp"
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| 
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| namespace ESM4
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| {
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|     class Reader;
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|     class Writer;
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| 
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|     struct MediaSet
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|     {
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|         FormId mFormId; // from the header
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|         std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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| 
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|         std::string mEditorId;
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|         std::string mFullName;
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| 
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|         // -1 none, 0 battle, 1 location, 2 dungeon, 3 incidental
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|         // Battle     - intro (HNAM), loop (NAM2), outro (INAM)
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|         // Location   - day outer (NAM2), day middle (NAM3), day inner (NAM4),
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|         //              night outer (NAM5), night middle (NAM6), night inner (NAM7)
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|         // Dungeon    - intro (HNAM), battle (NAM2), explore (NAM3), suspence (NAM4), outro (INAM)
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|         // Incidental - daytime (HNAM), nighttime (INAM)
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|         std::int32_t mSetType = -1;
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|         // 0x01 day outer,   0x02 day middle,   0x04 day inner
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|         // 0x08 night outer, 0x10 night middle, 0x20 night inner
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|         std::uint8_t mEnabled; // for location
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| 
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|         float mBoundaryDayOuter; // %
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|         float mBoundaryDayMiddle; // %
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|         float mBoundaryDayInner; // %
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|         float mBoundaryNightOuter; // %
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|         float mBoundaryNightMiddle; // %
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|         float mBoundaryNightInner; // %
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| 
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|         // start at 2 to reduce confusion
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|         std::string mSet2; // NAM2
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|         std::string mSet3; // NAM3
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|         std::string mSet4; // NAM4
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|         std::string mSet5; // NAM5
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|         std::string mSet6; // NAM6
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|         std::string mSet7; // NAM7
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| 
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|         float mLevel8; // dB
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|         float mLevel9; // dB
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|         float mLevel0; // dB
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|         float mLevelA; // dB
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|         float mLevelB; // dB
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|         float mLevelC; // dB
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| 
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|         float mTime1;
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|         float mTime2;
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|         float mTime3;
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|         float mTime4;
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| 
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|         FormId mSoundIntro; // HNAM
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|         FormId mSoundOutro; // INAM
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| 
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|         void load(ESM4::Reader& reader);
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|         // void save(ESM4::Writer& writer) const;
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| 
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|         // void blank();
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|     };
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| }
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| 
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| #endif // ESM4_MSET_H
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