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			99 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2020 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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  Also see https://tes5edit.github.io/fopdoc/ for FO3/FONV specific details.
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*/
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#ifndef ESM4_DOBJ_H
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#define ESM4_DOBJ_H
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#include <cstdint>
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#include <string>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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    struct Defaults
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    {
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        ESM::FormId stimpack;
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        ESM::FormId superStimpack;
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        ESM::FormId radX;
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        ESM::FormId radAway;
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        ESM::FormId morphine;
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        ESM::FormId perkParalysis;
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        ESM::FormId playerFaction;
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        ESM::FormId mysteriousStrangerNPC;
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        ESM::FormId mysteriousStrangerFaction;
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        ESM::FormId defaultMusic;
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        ESM::FormId battleMusic;
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        ESM::FormId deathMusic;
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        ESM::FormId successMusic;
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        ESM::FormId levelUpMusic;
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        ESM::FormId playerVoiceMale;
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        ESM::FormId playerVoiceMaleChild;
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        ESM::FormId playerVoiceFemale;
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        ESM::FormId playerVoiceFemaleChild;
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        ESM::FormId eatPackageDefaultFood;
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        ESM::FormId everyActorAbility;
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        ESM::FormId drugWearsOffImageSpace;
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        // below FONV only
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        ESM::FormId doctorsBag;
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        ESM::FormId missFortuneNPC;
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        ESM::FormId missFortuneFaction;
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        ESM::FormId meltdownExplosion;
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        ESM::FormId unarmedForwardPA;
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        ESM::FormId unarmedBackwardPA;
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        ESM::FormId unarmedLeftPA;
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        ESM::FormId unarmedRightPA;
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        ESM::FormId unarmedCrouchPA;
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        ESM::FormId unarmedCounterPA;
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        ESM::FormId spotterEffect;
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        ESM::FormId itemDetectedEfect;
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        ESM::FormId cateyeMobileEffectNYI;
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    };
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    struct DefaultObj
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    {
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        ESM::FormId mId; // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        Defaults mData;
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        // void blank();
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        static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_DOBJ4;
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    };
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}
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#endif // ESM4_DOBJ_H
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