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openmw/components/sceneutil
2018-09-27 13:14:59 +04:00
..
actorutil.cpp
actorutil.hpp
attach.cpp Use new logging system for components 2018-08-14 19:42:41 +04:00
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
lightcontroller.cpp Fix light flicker amplitude calculation 2018-08-28 14:57:11 +04:00
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp Refactor LightListCallback to allow for integration in custom Drawables. 2017-03-14 19:27:55 +01:00
lightutil.cpp
lightutil.hpp
morphgeometry.cpp Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075) 2017-09-04 19:35:42 +00:00
morphgeometry.hpp
optimizer.cpp
optimizer.hpp Fix the optimizer messing up LOD node's children (Fixes #4301) 2018-01-29 19:44:12 +00:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
riggeometry.cpp Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437) 2018-09-16 14:38:58 +04:00
riggeometry.hpp
serialize.cpp
serialize.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
visitor.cpp
visitor.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
waterutil.cpp
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp Use new logging system for components 2018-08-14 19:42:41 +04:00
workqueue.hpp
writescene.cpp
writescene.hpp