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			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OENGINE_CMOTIONSTATE_H
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#define OENGINE_CMOTIONSTATE_H
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#include <BulletDynamics/Dynamics/btRigidBody.h>
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#include <string>
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namespace OEngine {
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namespace Physic
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{
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    class PhysicEngine;
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    /**
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     * A CMotionState is associated with a single RigidBody.
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     * When the RigidBody is moved by bullet, bullet will call the function setWorldTransform.
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     * for more info, see the bullet Wiki at btMotionState.
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     */
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    class CMotionState:public btMotionState
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    {
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    public:
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        CMotionState(PhysicEngine* eng,std::string name);
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        /**
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         * Return the position of the RigidBody.
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         */
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        virtual void getWorldTransform(btTransform &worldTrans) const;
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        /**
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         * Function called by bullet when the RigidBody is moved.
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         * It add an event to the EventList of the PhysicEngine class.
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         */
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        virtual void setWorldTransform(const btTransform &worldTrans);
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    protected:
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        PhysicEngine* pEng;
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        btTransform tr;
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        bool isNPC;
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        bool isPC;
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        std::string pName;
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    };
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    struct PhysicEvent
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    {
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        bool isNPC;
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        bool isPC;
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        btTransform newTransform;
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        std::string RigidBodyName;
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    };
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}}
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#endif
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