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Blitting to the resolve FBO in OSG::RenderStage was causing a GL_INVALID_FRAMEBUFFER_OPERATION due to a mismatch in attached colorbuffers between the FBOs bound in read and draw slots. This was because the normal attachment was invariantly attached to FBO_Interrupt, but not to other FBOs. |
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benchmarks | ||
bsatool | ||
bulletobjecttool | ||
components_tests | ||
esmtool | ||
essimporter | ||
launcher | ||
mwiniimporter | ||
navmeshtool | ||
niftest | ||
opencs | ||
opencs_tests | ||
openmw | ||
openmw_tests | ||
wizard | ||
doc.hpp |