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openmw/components/lua_ui/resources.hpp

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859 B
C++

#ifndef OPENMW_LUAUI_RESOURCES
#define OPENMW_LUAUI_RESOURCES
#include <memory>
#include <unordered_map>
#include <vector>
#include <osg/Vec2f>
#include <components/vfs/pathutil.hpp>
namespace VFS
{
class Manager;
}
namespace LuaUi
{
struct TextureData
{
VFS::Path::Normalized mPath;
osg::Vec2f mOffset;
osg::Vec2f mSize;
};
// will have more/different data when automated atlasing is supported
using TextureResource = TextureData;
class ResourceManager
{
public:
std::shared_ptr<TextureResource> registerTexture(TextureData data);
void clear();
private:
using TextureResources = std::vector<std::shared_ptr<TextureResource>>;
std::unordered_map<VFS::Path::Normalized, TextureResources, VFS::Path::Hash> mTextures;
};
}
#endif // OPENMW_LUAUI_LAYERS