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openmw/apps
Alexei Kotov 2c1db92d04 Don't use Bounding Box node bounds as the original collision shape
Bounding Box node bounds are not used for non-actor collision in Morrowind and the generated box isn't actually used for actor collision in OpenMW
Preserving btBoxShape cloning code because it might get used in the future
2023-11-04 00:56:14 +03:00
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benchmarks
bsatool Fix creating archives in bsatool 2023-10-09 07:07:53 +03:00
bulletobjecttool Pass cache expiry delay to GenericResourceManager constructor 2023-09-09 19:35:20 +02:00
esmtool Use fixed size ints for Region and use an array for weather odds 2023-10-14 16:36:45 +02:00
essimporter Move some objects instead of copying 2023-07-31 20:43:46 +04:00
launcher Use settings values for Video settings 2023-10-27 14:31:23 +02:00
mwiniimporter Simplify strings construction 2023-08-02 17:59:40 +04:00
navmeshtool Use settings values for Navigator settings 2023-10-01 11:10:04 +02:00
niftest Fix BA2 handling in niftest 2023-09-17 19:30:30 +03:00
opencs Merge branch 'merryweather' into 'master' 2023-10-16 20:06:59 +00:00
opencs_tests
openmw [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
openmw_test_suite Don't use Bounding Box node bounds as the original collision shape 2023-11-04 00:56:14 +03:00
wizard
doc.hpp