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openmw/apps
Alexei Kotov 2c1db92d04 Don't use Bounding Box node bounds as the original collision shape
Bounding Box node bounds are not used for non-actor collision in Morrowind and the generated box isn't actually used for actor collision in OpenMW
Preserving btBoxShape cloning code because it might get used in the future
1 year ago
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benchmarks Eliminate redundant version checks 1 year ago
bsatool Fix creating archives in bsatool 1 year ago
bulletobjecttool Pass cache expiry delay to GenericResourceManager constructor 1 year ago
esmtool Use fixed size ints for Region and use an array for weather odds 1 year ago
essimporter Move some objects instead of copying 1 year ago
launcher Use settings values for Video settings 1 year ago
mwiniimporter Simplify strings construction 1 year ago
navmeshtool Use settings values for Navigator settings 1 year ago
niftest Fix BA2 handling in niftest 1 year ago
opencs Merge branch 'merryweather' into 'master' 1 year ago
opencs_tests Add missing array include 1 year ago
openmw [renderer] render scene exclusively to fbo 1 year ago
openmw_test_suite Don't use Bounding Box node bounds as the original collision shape 1 year ago
wizard Replace some empty constructors and destructors with default 2 years ago
doc.hpp