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			126 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
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| #define OPENMW_COMPONENTS_TERRAIN_CHUNKMANAGER_H
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| 
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| #include <tuple>
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| 
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| #include <components/resource/resourcemanager.hpp>
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| 
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| #include "buffercache.hpp"
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| #include "quadtreeworld.hpp"
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| 
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| namespace osg
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| {
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|     class Group;
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|     class Texture2D;
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| }
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| 
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| namespace Resource
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| {
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|     class SceneManager;
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| }
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| 
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| namespace Terrain
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| {
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| 
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|     class TextureManager;
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|     class CompositeMapRenderer;
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|     class Storage;
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|     class CompositeMap;
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|     class TerrainDrawable;
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| 
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|     struct TemplateKey
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|     {
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|         osg::Vec2f mCenter;
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|         unsigned char mLod;
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|     };
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| 
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|     inline auto tie(const TemplateKey& v)
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|     {
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|         return std::tie(v.mCenter, v.mLod);
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|     }
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| 
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|     inline bool operator<(const TemplateKey& l, const TemplateKey& r)
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|     {
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|         return tie(l) < tie(r);
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|     }
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| 
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|     inline bool operator==(const TemplateKey& l, const TemplateKey& r)
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|     {
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|         return tie(l) == tie(r);
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|     }
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| 
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|     struct ChunkKey
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|     {
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|         osg::Vec2f mCenter;
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|         unsigned char mLod;
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|         unsigned mLodFlags;
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|     };
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| 
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|     inline auto tie(const ChunkKey& v)
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|     {
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|         return std::tie(v.mCenter, v.mLod, v.mLodFlags);
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|     }
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| 
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|     inline bool operator<(const ChunkKey& l, const ChunkKey& r)
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|     {
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|         return tie(l) < tie(r);
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|     }
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| 
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|     inline bool operator<(const ChunkKey& l, const TemplateKey& r)
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|     {
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|         return TemplateKey{ .mCenter = l.mCenter, .mLod = l.mLod } < r;
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|     }
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| 
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|     /// @brief Handles loading and caching of terrain chunks
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|     class ChunkManager : public Resource::GenericResourceManager<ChunkKey>, public QuadTreeWorld::ChunkManager
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|     {
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|     public:
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|         explicit ChunkManager(Storage* storage, Resource::SceneManager* sceneMgr, TextureManager* textureManager,
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|             CompositeMapRenderer* renderer, ESM::RefId worldspace, double expiryDelay);
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| 
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|         osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags,
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|             bool activeGrid, const osg::Vec3f& viewPoint, bool compile) override;
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| 
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|         void setCompositeMapSize(unsigned int size) { mCompositeMapSize = size; }
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|         void setCompositeMapLevel(float level) { mCompositeMapLevel = level; }
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|         void setMaxCompositeGeometrySize(float maxCompGeometrySize) { mMaxCompGeometrySize = maxCompGeometrySize; }
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| 
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|         void setNodeMask(unsigned int mask) { mNodeMask = mask; }
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|         unsigned int getNodeMask() override { return mNodeMask; }
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| 
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|         void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
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| 
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|         void clearCache() override;
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| 
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|         void releaseGLObjects(osg::State* state) override;
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| 
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|     private:
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|         osg::ref_ptr<osg::Node> createChunk(float size, const osg::Vec2f& center, unsigned char lod,
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|             unsigned int lodFlags, bool compile, const TerrainDrawable* templateGeometry);
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| 
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|         osg::ref_ptr<osg::Texture2D> createCompositeMapRTT();
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| 
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|         void createCompositeMapGeometry(
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|             float chunkSize, const osg::Vec2f& chunkCenter, const osg::Vec4f& texCoords, CompositeMap& map);
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| 
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|         std::vector<osg::ref_ptr<osg::StateSet>> createPasses(
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|             float chunkSize, const osg::Vec2f& chunkCenter, bool forCompositeMap);
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| 
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|         Terrain::Storage* mStorage;
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|         Resource::SceneManager* mSceneManager;
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|         TextureManager* mTextureManager;
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|         CompositeMapRenderer* mCompositeMapRenderer;
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|         BufferCache mBufferCache;
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| 
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|         osg::ref_ptr<osg::StateSet> mMultiPassRoot;
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| 
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|         unsigned int mNodeMask;
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| 
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|         unsigned int mCompositeMapSize;
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|         float mCompositeMapLevel;
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|         float mMaxCompGeometrySize;
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|     };
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| 
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| }
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| 
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| #endif
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