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98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 09/2009
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@module
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MyGUI_Precompiled.h"
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#include "MyGUI_TextureUtility.h"
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#include "MyGUI_RenderManager.h"
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#include "MyGUI_DataManager.h"
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#include "MyGUI_Bitwise.h"
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namespace MyGUI
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{
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namespace texture_utility
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{
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const IntSize& getTextureSize(const std::string& _texture, bool _cache)
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{
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// ïðåäûäóùÿ òåêñòóðà
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static std::string old_texture;
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static IntSize old_size;
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if (old_texture == _texture && _cache)
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return old_size;
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old_texture = _texture;
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old_size.clear();
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if (_texture.empty())
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return old_size;
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RenderManager& render = RenderManager::getInstance();
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if (nullptr == render.getTexture(_texture))
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{
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if (!DataManager::getInstance().isDataExist(_texture))
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{
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MYGUI_LOG(Error, "Texture '" + _texture + "' not found");
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return old_size;
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}
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else
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{
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ITexture* texture = render.createTexture(_texture);
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texture->loadFromFile(_texture);
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}
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}
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ITexture* texture = render.getTexture(_texture);
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if (texture == nullptr)
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{
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MYGUI_LOG(Error, "Texture '" + _texture + "' not found");
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return old_size;
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}
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old_size.set(texture->getWidth(), texture->getHeight());
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#if MYGUI_DEBUG_MODE == 1
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if (!Bitwise::isPO2(old_size.width) || !Bitwise::isPO2(old_size.height))
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{
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MYGUI_LOG(Warning, "Texture '" + _texture + "' have non power of two size");
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}
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#endif
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return old_size;
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}
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uint32 toColourARGB(const Colour& _colour)
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{
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uint32 val32 = uint8(_colour.alpha * 255);
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val32 <<= 8;
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val32 += uint8(_colour.red * 255);
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val32 <<= 8;
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val32 += uint8(_colour.green * 255);
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val32 <<= 8;
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val32 += uint8(_colour.blue * 255);
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return val32;
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}
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} // namespace texture_utility
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} // namespace MyGUI
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