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			293 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "sdlcursormanager.hpp"
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#include <cassert>
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#include <stdexcept>
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#include <cstdlib>
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#include <SDL_mouse.h>
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#include <SDL_endian.h>
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#include <SDL_render.h>
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#include <SDL_hints.h>
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#include <osg/GraphicsContext>
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#include <osg/Geometry>
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#include <osg/Texture2D>
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#include <osg/TexMat>
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#include <osg/Version>
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#include <osgViewer/GraphicsWindow>
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#include <components/debug/debuglog.hpp>
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#include "imagetosurface.hpp"
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#if defined(OSG_LIBRARY_STATIC) && (!defined(ANDROID) || OSG_VERSION_GREATER_THAN(3, 6, 5))
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// Sets the default windowing system interface according to the OS.
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// Necessary for OpenSceneGraph to do some things, like decompression.
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USE_GRAPHICSWINDOW()
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#endif
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namespace CursorDecompression
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{
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    // macOS builds use the OSG fork that includes DXTC commit
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    #if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 8) || defined(__APPLE__)
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    static const bool DXTCSupported = true;
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    #else
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    static const bool DXTCSupported = false;
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    #endif
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    class MyGraphicsContext {
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        public:
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            MyGraphicsContext(int w, int h)
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            {
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                osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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                traits->x = 0;
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                traits->y = 0;
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                traits->width = w;
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                traits->height = h;
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                traits->red = 8;
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                traits->green = 8;
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                traits->blue = 8;
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                traits->alpha = 8;
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                traits->windowDecoration = false;
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                traits->doubleBuffer = false;
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                traits->sharedContext = nullptr;
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                traits->pbuffer = true;
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                osg::GraphicsContext::ScreenIdentifier si;
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                si.readDISPLAY();
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                if (si.displayNum<0) si.displayNum = 0;
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                traits->displayNum = si.displayNum;
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                traits->screenNum = si.screenNum;
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                traits->hostName = si.hostName;
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                _gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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                if (!_gc)
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                {
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                    Log(Debug::Warning) << "Failed to create pbuffer, failing back to normal graphics window.";
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                    traits->pbuffer = false;
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                    _gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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                    if (!_gc)
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                        throw std::runtime_error("Failed to create graphics context for image decompression");
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                }
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                if (_gc.valid())
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                {
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                    _gc->realize();
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                    _gc->makeCurrent();
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                }
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            }
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            osg::ref_ptr<osg::GraphicsContext> getContext()
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            {
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                return _gc;
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            }
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            bool valid() const { return _gc.valid() && _gc->isRealized(); }
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        private:
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            osg::ref_ptr<osg::GraphicsContext> _gc;
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    };
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    SDLUtil::SurfaceUniquePtr hardwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
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    {
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        int width = source->s();
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        int height = source->t();
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        MyGraphicsContext context(width, height);
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        osg::ref_ptr<osg::State> state = context.getContext()->getState();
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        osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
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        texture->setImage(source);
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        texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER);
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        texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER);
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        texture->setBorderColor(osg::Vec4f(0.f, 0.f, 0.f, 0.f));
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        osg::ref_ptr<osg::TexMat> texmat = new osg::TexMat;
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        osg::Matrix texRot (osg::Matrix::identity());
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        float theta ( osg::DegreesToRadians(-rotDegrees) );
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        float cosTheta = std::cos(theta);
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        float sinTheta = std::sin(theta);
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        texRot(0,0) = cosTheta;
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        texRot(1,0) = -sinTheta;
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        texRot(0,1) = sinTheta;
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        texRot(1,1) = cosTheta;
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        // Offset center of rotation to center of texture
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        texRot(3,0) = 0.5f + ( (-0.5f * cosTheta) - (-0.5f * sinTheta) );
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        texRot(3,1) = 0.5f + ( (-0.5f * sinTheta) + (-0.5f * cosTheta) );
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        texmat->setMatrix(texRot);
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        state->applyTextureAttribute(0, texmat);
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        osg::ref_ptr<osg::RefMatrix> identity (new osg::RefMatrix(osg::Matrix::identity()));
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        state->applyModelViewMatrix(identity);
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        state->applyProjectionMatrix(identity);
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        state->applyMode(GL_TEXTURE_2D, true);
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        state->applyTextureAttribute(0, texture);
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        osg::ref_ptr<osg::Image> resultImage = new osg::Image;
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        resultImage->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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        osg::RenderInfo renderInfo;
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        renderInfo.setState(state);
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        glViewport(0, 0, width, height);
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        osg::ref_ptr<osg::Geometry> geom;
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        geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
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        geom->drawImplementation(renderInfo);
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        glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, resultImage->data());
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        geom->releaseGLObjects();
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        source->releaseGLObjects();
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        texture->releaseGLObjects();
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        return SDLUtil::imageToSurface(resultImage, true);
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    }
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    SDLUtil::SurfaceUniquePtr softwareDecompress (osg::ref_ptr<osg::Image> source, float rotDegrees)
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    {
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        int width = source->s();
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        int height = source->t();
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        bool useAlpha = source->isImageTranslucent();
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        osg::ref_ptr<osg::Image> decompressedImage = new osg::Image;
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        decompressedImage->setFileName(source->getFileName());
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        decompressedImage->allocateImage(width, height, 1, useAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE);
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        for (int s=0; s<width; ++s)
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            for (int t=0; t<height; ++t)
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                decompressedImage->setColor(source->getColor(s,t,0), s,t,0);
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        Uint32 redMask = 0x000000ff;
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        Uint32 greenMask = 0x0000ff00;
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        Uint32 blueMask = 0x00ff0000;
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        Uint32 alphaMask = useAlpha ? 0xff000000 : 0;
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        SDL_Surface *cursorSurface = SDL_CreateRGBSurfaceFrom(decompressedImage->data(),
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            width,
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            height,
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            decompressedImage->getPixelSizeInBits(),
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            decompressedImage->getRowSizeInBytes(),
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            redMask,
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            greenMask,
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            blueMask,
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            alphaMask);
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        SDL_Surface *targetSurface = SDL_CreateRGBSurface(0, width, height, 32, redMask, greenMask, blueMask, alphaMask);
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        SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(targetSurface);
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        SDL_RenderClear(renderer);
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        SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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        SDL_Texture *cursorTexture = SDL_CreateTextureFromSurface(renderer, cursorSurface);
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        SDL_RenderCopyEx(renderer, cursorTexture, nullptr, nullptr, -rotDegrees, nullptr, SDL_FLIP_VERTICAL);
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        SDL_DestroyTexture(cursorTexture);
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        SDL_FreeSurface(cursorSurface);
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        SDL_DestroyRenderer(renderer);
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        return SDLUtil::SurfaceUniquePtr(targetSurface, SDL_FreeSurface);
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    }
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}
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namespace SDLUtil
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{
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    SDLCursorManager::SDLCursorManager() :
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        mEnabled(false),
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        mInitialized(false)
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    {
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    }
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    SDLCursorManager::~SDLCursorManager()
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    {
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        CursorMap::const_iterator curs_iter = mCursorMap.begin();
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        while(curs_iter != mCursorMap.end())
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        {
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            SDL_FreeCursor(curs_iter->second);
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            ++curs_iter;
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        }
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        mCursorMap.clear();
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    }
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    void SDLCursorManager::setEnabled(bool enabled)
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    {
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        if(mInitialized && enabled == mEnabled)
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            return;
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        mInitialized = true;
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        mEnabled = enabled;
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        //turn on hardware cursors
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        if(enabled)
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        {
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            _setGUICursor(mCurrentCursor);
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        }
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        //turn off hardware cursors
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        else
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        {
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            SDL_ShowCursor(SDL_FALSE);
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        }
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    }
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    void SDLCursorManager::cursorChanged(const std::string& name)
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    {
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        mCurrentCursor = name;
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        _setGUICursor(name);
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    }
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    void SDLCursorManager::_setGUICursor(const std::string &name)
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    {
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        auto it = mCursorMap.find(name);
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        if (it != mCursorMap.end())
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            SDL_SetCursor(it->second);
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    }
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    void SDLCursorManager::createCursor(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
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    {
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#ifndef ANDROID
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        _createCursorFromResource(name, rotDegrees, image, hotspot_x, hotspot_y);
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#endif
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    }
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    void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
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    {
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        if (mCursorMap.find(name) != mCursorMap.end())
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            return;
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        static bool forceSoftwareDecompression = (getenv("OPENMW_DECOMPRESS_TEXTURES") != nullptr);
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        SurfaceUniquePtr (*decompressionFunction)(osg::ref_ptr<osg::Image>, float);
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        if (forceSoftwareDecompression || CursorDecompression::DXTCSupported) {
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            decompressionFunction = CursorDecompression::softwareDecompress;
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        } else {
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            decompressionFunction = CursorDecompression::hardwareDecompress;
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        }
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        try {
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            auto surface = decompressionFunction(image, static_cast<float>(rotDegrees));
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            //set the cursor and store it for later
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            SDL_Cursor* curs = SDL_CreateColorCursor(surface.get(), hotspot_x, hotspot_y);
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            mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
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        } catch (std::exception& e) {
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            Log(Debug::Warning) << e.what();
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            Log(Debug::Warning) << "Using default cursor.";
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            return;
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        }
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    }
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}
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