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openmw/components/lua/util.hpp
elsid e4b28ebdce
Fix clang-tidy checks
Placing .clang-tidy into build/ folder hides some checks defined in the
root file. Place them into more specific folders to not check generated
files.
2025-11-02 18:40:02 +01:00

33 lines
776 B
C++

#ifndef COMPONENTS_LUA_UTIL_H
#define COMPONENTS_LUA_UTIL_H
#include <cstdint>
#include <sol/sol.hpp>
#include <components/esm/refid.hpp>
namespace LuaUtil
{
// Lua arrays index from 1
constexpr inline std::int64_t fromLuaIndex(std::int64_t i)
{
return i - 1;
}
constexpr inline std::int64_t toLuaIndex(std::int64_t i)
{
return i + 1;
}
}
// ADL-based customization point for sol2 to automatically convert ESM::RefId
// Empty RefIds are converted to nil, non-empty ones are serialized to strings
inline int sol_lua_push(sol::types<ESM::RefId>, lua_State* state, const ESM::RefId& id)
{
if (id.empty())
return sol::stack::push(state, sol::lua_nil);
return sol::stack::push(state, id.serializeText());
}
#endif