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			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Sound Settings
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| ##############
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| 
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| .. omw-setting::
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|    :title: device
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|    :type: string
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|    :range:
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|    :default: ""
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|    :location: :bdg-success:`Launcher > Settings > Audio`
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| 
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|    This setting determines which audio device to use. A blank or missing setting means to use the default device,
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|    which should usually be sufficient, but if you need to explicitly specify a device use this setting.
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| 
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|    The names of detected devices can be found in the openmw.log file in your configuration directory.
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| 
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| .. omw-setting::
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|    :title: master volume
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|    :type: float32
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|    :range: 0.0 (silent) to 1.0 (maximum volume)
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|    :default: 1.0
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|    :location: :bdg-info:`In Game > Options > Audio`
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| 
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|    This setting controls the overall volume.
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|    The master volume is multiplied with specific volume settings to determine the final volume.
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| 
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| .. omw-setting::
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|    :title: footsteps volume
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|    :type: float32
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|    :range: 0.0 (silent) to 1.0 (maximum volume)
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|    :default: 0.2
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|    :location: :bdg-info:`In Game > Options > Audio`
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| 
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|    This setting controls the volume of footsteps from the character and other actors.
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| 
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| .. omw-setting::
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|    :title: music volume
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|    :type: float32
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|    :range: 0.0 (silent) to 1.0 (maximum volume)
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|    :default: 0.5
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|    :location: :bdg-info:`In Game > Options > Audio`
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| 
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|    This setting controls the volume for music tracks.
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| 
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| .. omw-setting::
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|    :title: sfx volume
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|    :type: float32
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|    :range: 0.0 (silent) to 1.0 (maximum volume)
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|    :default: 1.0
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|    :location: :bdg-info:`In Game > Options > Audio`
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| 
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|    This setting controls the volume for special sound effects such as combat noises.
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| 
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| .. omw-setting::
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|    :title: voice volume
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|    :type: float32
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|    :range: 0.0 (silent) to 1.0 (maximum volume)
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|    :default: 0.8
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|    :location: :bdg-info:`In Game > Options > Audio`
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| 
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|    This setting controls the volume for spoken dialogue from NPCs.
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| 
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| 
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| .. omw-setting::
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|    :title: buffer cache min
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|    :type: int
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|    :range: > 0
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|    :default: 14
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| 
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|    This setting determines the minimum size of the sound buffer cache in megabytes.
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|    When the cache reaches the size specified by the buffer cache max setting,
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|    old buffers will be unloaded until it's using no more memory than specified by this setting.
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|    This setting must be less than or equal to the buffer cache max setting.
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| 
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| 
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| .. omw-setting::
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|    :title: buffer cache max
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|    :type: int
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|    :range: > 0
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|    :default: 16
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| 
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|    This setting determines the maximum size of the sound buffer cache in megabytes. When the cache reaches this size,
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|    old buffers will be unloaded until it reaches the size specified by the buffer cache min setting.
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|    This setting must be greater than or equal to the buffer cache min setting.
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| 
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| 
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| .. omw-setting::
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|    :title: hrtf enable
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|    :type: int
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|    :range: -1, 0, 1
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|    :default: -1
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|    :location: :bdg-success:`Launcher > Settings > Audio`
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| 
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|    This setting determines whether to enable head-related transfer function (HRTF) audio processing.
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|    HRTF audio processing creates the perception of sounds occurring in a three dimensional space when wearing headphones.
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|    Enabling HRTF may also require an OpenAL Soft version greater than 1.17.0,
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|    and possibly some operating system configuration.
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|    A value of 0 disables HRTF processing, while a value of 1 explicitly enables HRTF processing.
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|    The default value is -1, which should enable the feature automatically for most users when possible.
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| 
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| 
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| .. omw-setting::
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|    :title: hrtf
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|    :type: string
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|    :range:
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|    :default: ""
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|    :location: :bdg-success:`Launcher > Settings > Audio`
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| 
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|    This setting specifies which HRTF profile to use when HRTF is enabled. Blank means use the default.
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|    This setting has no effect if HRTF is not enabled based on the hrtf enable setting.
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|    Allowed values for this field are enumerated in openmw.log file is an HRTF enabled audio system is installed.
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|    The default value is empty, which uses the default profile.
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| 
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| 
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| .. omw-setting::
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|    :title: camera listener
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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|    :location: :bdg-success:`Launcher > Settings > Audio`
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| 
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|    When true, uses the camera position and direction for audio instead of the player position.
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|    This makes audio in third person sound relative to camera instead of the player.
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|    False is vanilla Morrowind behaviour.
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| 
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| .. omw-setting::
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|    :title: doppler factor
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|    :type: float32
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|    :range: 0.0 (disabled), 1.0 (maximum strength)
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|    :default: 0.25
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|    :location: :bdg-success:`Launcher > Settings > Audio`
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| 
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|    This setting controls the strength of the Doppler effect. The Doppler effect increases or decreases the pitch of sounds
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|    relative to the velocity of the sound source and the listener.
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