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			58 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Stereo Settings
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| ###############
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| 
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| .. omw-setting::
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|    :title: stereo enabled
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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| 
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|    Enable/disable stereo view. This setting is ignored in VR.
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| 
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| .. omw-setting::
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|    :title: multiview
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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| 
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|    If enabled, OpenMW will use the :code:`GL_OVR_MultiView` and :code:`GL_OVR_MultiView2` extensions where possible.
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| 
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| .. omw-setting::
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|    :title: shared shadow maps
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|    :type: boolean
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|    :range: true, false
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|    :default: true
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| 
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|    Use one set of shadow maps for both eyes.
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|    Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss.
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| 
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| .. omw-setting::
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|    :title: allow display lists for multiview
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|    :type: boolean
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|    :range: true, false
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|    :default: true
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| 
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|    If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
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| 
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| .. omw-setting::
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|    :title: use custom view
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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| 
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|    If false, the default OSG horizontal split will be used for stereo.
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|    If true, the config defined in the :ref:`[Stereo View]<Stereo View Settings>` settings category will be used.
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| 
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|    .. note::
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|       This option is ignored in VR, and exists primarily for debugging purposes
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| 
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| .. omw-setting::
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|    :title: use custom eye resolution
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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| 
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|    If true, overrides rendering resolution for each eye.
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| 
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|    .. note::
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|       This option is ignored in VR, and exists primarily for debugging purposes
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