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			102 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: https://openmw.org/
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  This file (effect.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  https://www.gnu.org/licenses/ .
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 */
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#ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#define OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#include "node.hpp"
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namespace Nif
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{
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struct NiDynamicEffect : public Node
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{
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    void read(NIFStream *nif) override
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    {
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        Node::read(nif);
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        if (nif->getVersion() >= nif->generateVersion(10,1,0,106)
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         && nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
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            nif->getBoolean(); // Switch state
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        unsigned int numAffectedNodes = nif->getUInt();
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        for (unsigned int i=0; i<numAffectedNodes; ++i)
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            nif->getUInt(); // ref to another Node
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    }
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};
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// Used as base for NiAmbientLight, NiDirectionalLight, NiPointLight and NiSpotLight.
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struct NiLight : NiDynamicEffect
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{
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    float dimmer;
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    osg::Vec3f ambient;
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    osg::Vec3f diffuse;
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    osg::Vec3f specular;
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    void read(NIFStream *nif) override;
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};
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struct NiPointLight : public NiLight
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{
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    float constantAttenuation;
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    float linearAttenuation;
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    float quadraticAttenuation;
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    void read(NIFStream *nif) override;
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};
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struct NiSpotLight : public NiPointLight
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{
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    float cutoff;
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    float exponent;
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    void read(NIFStream *nif) override;
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};
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struct NiTextureEffect : NiDynamicEffect
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{
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    NiSourceTexturePtr texture;
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    unsigned int clamp;
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    enum TextureType
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    {
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        Projected_Light = 0,
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        Projected_Shadow = 1,
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        Environment_Map = 2,
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        Fog_Map = 3
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    };
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    TextureType textureType;
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    enum CoordGenType
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    {
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        World_Parallel = 0,
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        World_Perspective,
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        Sphere_Map,
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        Specular_Cube_Map,
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        Diffuse_Cube_Map
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    };
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    CoordGenType coordGenType;
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    void read(NIFStream *nif) override;
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    void post(NIFFile *nif) override;
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};
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} // Namespace
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#endif
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