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			433 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			433 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "bulletnifloader.hpp"
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#include <cassert>
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#include <vector>
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#include <variant>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/convert.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/data.hpp>
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#include <components/nif/extra.hpp>
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#include <components/nif/parent.hpp>
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#include <components/settings/settings.hpp>
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namespace
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{
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osg::Matrixf getWorldTransform(const Nif::Node& node, const Nif::Parent* nodeParent)
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{
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    osg::Matrixf result = node.trafo.toMatrix();
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    for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
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        result *= parent->mNiNode.trafo.toMatrix();
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    return result;
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}
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bool pathFileNameStartsWithX(const std::string& path)
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{
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    const std::size_t slashpos = path.find_last_of("/\\");
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    const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
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    return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
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}
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void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriShapeData& data, const osg::Matrixf &transform)
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{
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    const std::vector<osg::Vec3f> &vertices = data.vertices;
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    const std::vector<unsigned short> &triangles = data.triangles;
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    mesh.preallocateVertices(static_cast<int>(vertices.size()));
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    mesh.preallocateIndices(static_cast<int>(triangles.size()));
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    for (std::size_t i = 0; i < triangles.size(); i += 3)
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    {
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        mesh.addTriangle(
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            Misc::Convert::toBullet(vertices[triangles[i + 0]] * transform),
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            Misc::Convert::toBullet(vertices[triangles[i + 1]] * transform),
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            Misc::Convert::toBullet(vertices[triangles[i + 2]] * transform)
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        );
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    }
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}
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void fillTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriStripsData& data, const osg::Matrixf &transform)
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{
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    const std::vector<osg::Vec3f> &vertices = data.vertices;
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    const std::vector<std::vector<unsigned short>> &strips = data.strips;
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    mesh.preallocateVertices(static_cast<int>(vertices.size()));
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    int numTriangles = 0;
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    for (const std::vector<unsigned short>& strip : strips)
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    {
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        // Each strip with N points contains information about N-2 triangles.
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        if (strip.size() >= 3)
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            numTriangles += static_cast<int>(strip.size()-2);
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    }
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    mesh.preallocateIndices(static_cast<int>(numTriangles));
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    // It's triangulation time. Totally not a NifSkope spell ripoff.
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    for (const std::vector<unsigned short>& strip : strips)
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    {
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        // Can't make a triangle from less than 3 points.
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        if (strip.size() < 3)
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            continue;
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        unsigned short a = strip[0], b = strip[0], c = strip[1];
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        for (size_t i = 2; i < strip.size(); i++)
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        {
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            a = b;
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            b = c;
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            c = strip[i];
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            if (a != b && b != c && a != c)
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            {
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                if (i%2==0)
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                {
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                    mesh.addTriangle(
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                        Misc::Convert::toBullet(vertices[a] * transform),
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                        Misc::Convert::toBullet(vertices[b] * transform),
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                        Misc::Convert::toBullet(vertices[c] * transform)
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                    );
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                }
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                else
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                {
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                    mesh.addTriangle(
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                        Misc::Convert::toBullet(vertices[a] * transform),
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                        Misc::Convert::toBullet(vertices[c] * transform),
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                        Misc::Convert::toBullet(vertices[b] * transform)
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                    );
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                }
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            }
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        }
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    }
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}
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template <class Function>
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auto handleNiGeometry(const Nif::NiGeometry& geometry, Function&& function)
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    -> decltype(function(static_cast<const Nif::NiTriShapeData&>(geometry.data.get())))
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{
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    if (geometry.recType == Nif::RC_NiTriShape || geometry.recType == Nif::RC_BSLODTriShape)
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    {
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        if (geometry.data->recType != Nif::RC_NiTriShapeData)
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            return {};
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        auto data = static_cast<const Nif::NiTriShapeData*>(geometry.data.getPtr());
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        if (data->triangles.empty())
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            return {};
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        return function(static_cast<const Nif::NiTriShapeData&>(*data));
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    }
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    if (geometry.recType == Nif::RC_NiTriStrips)
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    {
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        if (geometry.data->recType != Nif::RC_NiTriStripsData)
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            return {};
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        auto data = static_cast<const Nif::NiTriStripsData*>(geometry.data.getPtr());
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        if (data->strips.empty())
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            return {};
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        return function(static_cast<const Nif::NiTriStripsData&>(*data));
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    }
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    return {};
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}
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std::monostate fillTriangleMesh(std::unique_ptr<btTriangleMesh>& mesh, const Nif::NiGeometry& geometry, const osg::Matrixf &transform)
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{
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    return handleNiGeometry(geometry, [&] (const auto& data)
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    {
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        if (mesh == nullptr)
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            mesh.reset(new btTriangleMesh(false));
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        fillTriangleMesh(*mesh, data, transform);
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        return std::monostate {};
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    });
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}
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std::unique_ptr<btTriangleMesh> makeChildMesh(const Nif::NiGeometry& geometry)
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{
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    return handleNiGeometry(geometry, [&] (const auto& data)
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    {
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        std::unique_ptr<btTriangleMesh> mesh(new btTriangleMesh);
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        fillTriangleMesh(*mesh, data, osg::Matrixf());
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        return mesh;
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    });
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}
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}
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namespace NifBullet
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{
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osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::File& nif)
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{
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    mShape = new Resource::BulletShape;
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    mCompoundShape.reset();
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    mStaticMesh.reset();
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    mAvoidStaticMesh.reset();
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    mShape->mFileHash = nif.getHash();
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    const size_t numRoots = nif.numRoots();
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    std::vector<const Nif::Node*> roots;
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    for (size_t i = 0; i < numRoots; ++i)
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    {
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        const Nif::Record* r = nif.getRoot(i);
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        if (!r)
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            continue;
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        const Nif::Node* node = dynamic_cast<const Nif::Node*>(r);
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        if (node)
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            roots.emplace_back(node);
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    }
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    const std::string filename = nif.getFilename();
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    mShape->mFileName = filename;
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    if (roots.empty())
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    {
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        warn("Found no root nodes in NIF file " + filename);
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        return mShape;
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    }
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    // Try to find a valid bounding box first. If one's found for any root node, use that.
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    for (const Nif::Node* node : roots)
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    {
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        if (findBoundingBox(*node, filename))
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        {
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            const btVector3 extents = Misc::Convert::toBullet(mShape->mCollisionBox.mExtents);
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            const btVector3 center = Misc::Convert::toBullet(mShape->mCollisionBox.mCenter);
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            std::unique_ptr<btCompoundShape> compound (new btCompoundShape);
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            std::unique_ptr<btBoxShape> boxShape(new btBoxShape(extents));
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            btTransform transform = btTransform::getIdentity();
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            transform.setOrigin(center);
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            compound->addChildShape(transform, boxShape.get());
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            boxShape.release();
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            mShape->mCollisionShape.reset(compound.release());
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            return mShape;
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        }
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    }
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    // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
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    // assume all nodes in the file will be animated
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    const bool isAnimated = pathFileNameStartsWithX(filename);
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    // If there's no bounding box, we'll have to generate a Bullet collision shape
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    // from the collision data present in every root node.
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    for (const Nif::Node* node : roots)
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    {
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        bool autogenerated = hasAutoGeneratedCollision(*node);
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        handleNode(filename, *node, nullptr, 0, autogenerated, isAnimated, autogenerated, false, mShape->mCollisionType);
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    }
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    if (mCompoundShape)
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    {
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        if (mStaticMesh != nullptr && mStaticMesh->getNumTriangles() > 0)
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        {
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            btTransform trans;
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            trans.setIdentity();
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            std::unique_ptr<btCollisionShape> child(new Resource::TriangleMeshShape(mStaticMesh.get(), true));
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            mCompoundShape->addChildShape(trans, child.get());
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            child.release();
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            mStaticMesh.release();
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        }
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        mShape->mCollisionShape = std::move(mCompoundShape);
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    }
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    else if (mStaticMesh != nullptr && mStaticMesh->getNumTriangles() > 0)
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    {
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        mShape->mCollisionShape.reset(new Resource::TriangleMeshShape(mStaticMesh.get(), true));
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        mStaticMesh.release();
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    }
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    if (mAvoidStaticMesh != nullptr && mAvoidStaticMesh->getNumTriangles() > 0)
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    {
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        mShape->mAvoidCollisionShape.reset(new Resource::TriangleMeshShape(mAvoidStaticMesh.get(), false));
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        mAvoidStaticMesh.release();
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    }
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    return mShape;
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}
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// Find a boundingBox in the node hierarchy.
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// Return: use bounding box for collision?
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bool BulletNifLoader::findBoundingBox(const Nif::Node& node, const std::string& filename)
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{
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    if (node.hasBounds)
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    {
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        unsigned int type = node.bounds.type;
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        switch (type)
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        {
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            case Nif::NiBoundingVolume::Type::BOX_BV:
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                mShape->mCollisionBox.mExtents = node.bounds.box.extents;
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                mShape->mCollisionBox.mCenter = node.bounds.box.center;
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                break;
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            default:
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            {
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                std::stringstream warning;
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                warning << "Unsupported NiBoundingVolume type " << type << " in node " << node.recIndex;
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                warning << " in file " << filename;
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                warn(warning.str());
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            }
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        }
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        if (node.flags & Nif::NiNode::Flag_BBoxCollision)
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        {
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            return true;
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        }
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    }
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    if (const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(&node))
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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            {
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                if (findBoundingBox(list[i].get(), filename))
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                    return true;
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            }
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        }
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    }
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    return false;
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}
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bool BulletNifLoader::hasAutoGeneratedCollision(const Nif::Node& rootNode)
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{
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    if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&rootNode))
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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            {
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                if(list[i].getPtr()->recType == Nif::RC_RootCollisionNode)
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                    return false;
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            }
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        }
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    }
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    return true;
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}
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void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node& node, const Nif::Parent* parent,
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    int flags, bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid, unsigned int& collisionType)
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{
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    // TODO: allow on-the fly collision switching via toggling this flag
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    if (node.recType == Nif::RC_NiCollisionSwitch && !(node.flags & Nif::NiNode::Flag_ActiveCollision))
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        return;
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    // Accumulate the flags from all the child nodes. This works for all
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    // the flags we currently use, at least.
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    flags |= node.flags;
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    if (!node.controller.empty() && node.controller->recType == Nif::RC_NiKeyframeController
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            && (node.controller->flags & Nif::NiNode::ControllerFlag_Active))
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        isAnimated = true;
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    isCollisionNode = isCollisionNode || (node.recType == Nif::RC_RootCollisionNode);
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    // Don't collide with AvoidNode shapes
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    avoid = avoid || (node.recType == Nif::RC_AvoidNode);
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    // We encountered a RootCollisionNode inside autogenerated mesh. It is not right.
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    if (node.recType == Nif::RC_RootCollisionNode && autogenerated)
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        Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName << ". Treating it as a common NiTriShape.";
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    // Check for extra data
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    for (Nif::ExtraPtr e = node.extra; !e.empty(); e = e->next)
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    {
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        if (e->recType == Nif::RC_NiStringExtraData)
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        {
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            // String markers may contain important information
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            // affecting the entire subtree of this node
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            Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e.getPtr();
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            if (Misc::StringUtils::ciCompareLen(sd->string, "NC", 2) == 0)
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            {
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                // NCC flag in vanilla is partly case sensitive: prefix NC is case insensitive but second C needs be uppercase
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                if (sd->string.length() > 2 && sd->string[2] == 'C')
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                    // Collide only with camera.
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                    collisionType = Resource::BulletShape::CollisionType::Camera;
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                else
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                    // No collision.
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                    collisionType = Resource::BulletShape::CollisionType::None;
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            }
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            else if (sd->string == "MRK" && autogenerated)
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            {
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                // Marker can still have collision if the model explicitely specifies it via a RootCollisionNode.
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                return;
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            }
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        }
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    }
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    if (isCollisionNode)
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    {
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        // NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
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        // It must be ignored completely.
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        // (occurs in tr_ex_imp_wall_arch_04.nif)
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        if(!node.hasBounds && (node.recType == Nif::RC_NiTriShape
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                                || node.recType == Nif::RC_NiTriStrips
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                                || node.recType == Nif::RC_BSLODTriShape))
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        {
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            handleNiTriShape(static_cast<const Nif::NiGeometry&>(node), parent, getWorldTransform(node, parent), isAnimated, avoid);
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        }
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    }
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    // For NiNodes, loop through children
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    if (const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(&node))
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    {
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        const Nif::NodeList &list = ninode->children;
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        const Nif::Parent currentParent {*ninode, parent};
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if (list[i].empty())
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                continue;
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            assert(std::find(list[i]->parents.begin(), list[i]->parents.end(), ninode) != list[i]->parents.end());
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            handleNode(fileName, list[i].get(), ¤tParent, flags, isCollisionNode, isAnimated, autogenerated, avoid, collisionType);
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        }
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    }
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}
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void BulletNifLoader::handleNiTriShape(const Nif::NiGeometry& niGeometry, const Nif::Parent* nodeParent,
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    const osg::Matrixf &transform, bool isAnimated, bool avoid)
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{
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    if (niGeometry.data.empty() || niGeometry.data->vertices.empty())
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        return;
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    if (!niGeometry.skin.empty())
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        isAnimated = false;
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    if (isAnimated)
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    {
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        std::unique_ptr<btTriangleMesh> childMesh = makeChildMesh(niGeometry);
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        if (childMesh == nullptr || childMesh->getNumTriangles() == 0)
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            return;
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        if (!mCompoundShape)
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            mCompoundShape.reset(new btCompoundShape);
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        std::unique_ptr<Resource::TriangleMeshShape> childShape(new Resource::TriangleMeshShape(childMesh.get(), true));
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        childMesh.release();
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        float scale = niGeometry.trafo.scale;
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        for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
 | 
						|
            scale *= parent->mNiNode.trafo.scale;
 | 
						|
        osg::Quat q = transform.getRotate();
 | 
						|
        osg::Vec3f v = transform.getTrans();
 | 
						|
        childShape->setLocalScaling(btVector3(scale, scale, scale));
 | 
						|
 | 
						|
        btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));
 | 
						|
 | 
						|
        mShape->mAnimatedShapes.emplace(niGeometry.recIndex, mCompoundShape->getNumChildShapes());
 | 
						|
 | 
						|
        mCompoundShape->addChildShape(trans, childShape.get());
 | 
						|
        childShape.release();
 | 
						|
    }
 | 
						|
    else if (avoid)
 | 
						|
        fillTriangleMesh(mAvoidStaticMesh, niGeometry, transform);
 | 
						|
    else
 | 
						|
        fillTriangleMesh(mStaticMesh, niGeometry, transform);
 | 
						|
}
 | 
						|
 | 
						|
} // namespace NifBullet
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