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			162 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_ESM_AISEQUENCE_H
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#define OPENMW_COMPONENTS_ESM_AISEQUENCE_H
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#include <vector>
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#include <string>
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#include "defs.hpp"
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#include "util.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    namespace AiSequence
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    {
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    // format 0, saved games only
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    // As opposed to AiPackageList, this stores the "live" version of AI packages.
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    enum AiPackages
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    {
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        Ai_Wander = ESM::FourCC<'W','A','N','D'>::value,
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        Ai_Travel = ESM::FourCC<'T','R','A','V'>::value,
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        Ai_Escort = ESM::FourCC<'E','S','C','O'>::value,
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        Ai_Follow = ESM::FourCC<'F','O','L','L'>::value,
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        Ai_Activate = ESM::FourCC<'A','C','T','I'>::value,
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        Ai_Combat = ESM::FourCC<'C','O','M','B'>::value,
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        Ai_Pursue = ESM::FourCC<'P','U','R','S'>::value
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    };
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    struct AiPackage
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    {
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        virtual ~AiPackage() {}
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    };
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#pragma pack(push,1)
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    struct AiWanderData
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    {
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        short   mDistance;
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        short   mDuration;
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        unsigned char mTimeOfDay;
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        unsigned char mIdle[8];
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        unsigned char mShouldRepeat;
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    };
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    struct AiTravelData
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    {
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        float   mX, mY, mZ;
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    };
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    struct AiEscortData
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    {
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        float mX, mY, mZ;
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        short   mDuration;
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    };
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#pragma pack(pop)
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    struct AiWander : AiPackage
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    {
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        AiWanderData mData;
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        ESM::TimeStamp mStartTime;
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        bool mStoredInitialActorPosition;
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        ESM::Vector3 mInitialActorPosition;
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        /// \todo add more AiWander state
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiTravel : AiPackage
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    {
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        AiTravelData mData;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiEscort : AiPackage
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    {
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        AiEscortData mData;
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        std::string mTargetId;
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        std::string mCellId;
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        float mRemainingDuration;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiFollow : AiPackage
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    {
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        AiEscortData mData;
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        std::string mTargetId;
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        std::string mCellId;
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        float mRemainingDuration;
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        bool mAlwaysFollow;
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        bool mCommanded;
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        bool mActive;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiActivate : AiPackage
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    {
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        std::string mTargetId;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiCombat : AiPackage
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    {
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        int mTargetActorId;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiPursue : AiPackage
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    {
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        int mTargetActorId;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiPackageContainer
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    {
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        int mType;
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        AiPackage* mPackage;
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    };
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    struct AiSequence
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    {
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        AiSequence() {}
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        ~AiSequence();
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        std::vector<AiPackageContainer> mPackages;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    private:
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        AiSequence(const AiSequence&);
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        AiSequence& operator=(const AiSequence&);
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    };
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    }
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}
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#endif
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