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scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
2013-12-31 00:54:40 +01:00
..
atmosphere.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
atmosphere.shaderset
clouds.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
clouds.shaderset
core.h
Add parallax mapping for objects
2013-12-05 15:51:07 +01:00
moon.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
moon.shaderset
mygui.mat
mygui.shader
mygui.shaderset
objects.mat
Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty.
2013-12-26 20:53:51 +01:00
objects.shader
Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty.
2013-12-26 20:53:51 +01:00
objects.shaderset
openmw.configuration
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
stars.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
stars.shaderset
sun.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
sun.shaderset
terrain.shader
Remove unused input
2013-12-28 16:34:32 +01:00
terrain.shaderset
underwater.h
water.mat
Enable mipmap generator for 1.9+
2013-12-31 00:54:40 +01:00
water.shader
Fix the water being affected by fog on the map
2013-08-27 16:45:51 +02:00
water.shaderset
watersim.mat
watersim.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader
watersim_heighttonormal.shader