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			261 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "MaterialInstance.hpp"
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| 
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| #include <stdexcept>
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| #include <iostream>
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| 
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| #include "Factory.hpp"
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| #include "ShaderSet.hpp"
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| 
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| namespace sh
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| {
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| 	MaterialInstance::MaterialInstance (const std::string& name, Factory* f)
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| 		: mFailedToCreate(false)
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| 		, mListener(NULL)
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| 		, mName(name)
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| 		, mShadersEnabled(true)
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| 		, mFactory(f)
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| 	{
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| 	}
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| 
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| 	MaterialInstance::~MaterialInstance ()
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| 	{
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| 	}
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| 
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| 	void MaterialInstance::setParentInstance (const std::string& name)
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| 	{
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| 		mParentInstance = name;
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| 	}
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| 
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| 	std::string MaterialInstance::getParentInstance ()
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| 	{
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| 		return mParentInstance;
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| 	}
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| 
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| 	void MaterialInstance::create (Platform* platform)
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| 	{
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| 		mMaterial = platform->createMaterial(mName);
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| 
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| 		if (hasProperty ("shadow_caster_material"))
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| 			mMaterial->setShadowCasterMaterial (retrieveValue<StringValue>(getProperty("shadow_caster_material"), NULL).get());
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| 
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| 		if (hasProperty ("lod_values"))
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| 			mMaterial->setLodLevels (retrieveValue<StringValue>(getProperty("lod_values"), NULL).get());
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| 	}
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| 
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| 	void MaterialInstance::destroyAll ()
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| 	{
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| 		if (hasProperty("create_configuration"))
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| 			return;
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| 		mMaterial->removeAll();
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| 		mTexUnits.clear();
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| 		mFailedToCreate = false;
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| 	}
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| 
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| 	void MaterialInstance::setProperty (const std::string& name, PropertyValuePtr value)
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| 	{
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| 		PropertySetGet::setProperty (name, value);
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| 		destroyAll(); // trigger updates
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| 	}
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| 
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| 	bool MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex)
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| 	{
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| 		if (mFailedToCreate)
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| 			return false;
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| 		try{
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| 			mMaterial->ensureLoaded();
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| 			bool res = mMaterial->createConfiguration(configuration, lodIndex);
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| 			if (!res)
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| 				return false; // listener was false positive
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| 
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| 			if (mListener)
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| 				mListener->requestedConfiguration (this, configuration);
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| 
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| 			mFactory->setActiveConfiguration (configuration);
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| 			mFactory->setActiveLodLevel (lodIndex);
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| 
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| 			bool allowFixedFunction = true;
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| 			if (!mShadersEnabled && hasProperty("allow_fixed_function"))
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| 			{
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| 				allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
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| 			}
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| 
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| 			bool useShaders = mShadersEnabled || !allowFixedFunction;
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| 
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| 			// get passes of the top-most parent
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| 			PassVector* passes = getParentPasses();
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| 			if (passes->empty())
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| 				throw std::runtime_error ("material \"" + mName + "\" does not have any passes");
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| 
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| 			for (PassVector::iterator it = passes->begin(); it != passes->end(); ++it)
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| 			{
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| 				boost::shared_ptr<Pass> pass = mMaterial->createPass (configuration, lodIndex);
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| 				it->copyAll (pass.get(), this);
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| 
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| 				// texture samplers used in the shaders
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| 				std::vector<std::string> usedTextureSamplersVertex;
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| 				std::vector<std::string> usedTextureSamplersFragment;
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| 
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| 				PropertySetGet* context = this;
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| 
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| 				// create or retrieve shaders
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| 				bool hasVertex = it->hasProperty("vertex_program")
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| 						&& !retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get().empty();
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| 				bool hasFragment = it->hasProperty("fragment_program")
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| 						&& !retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get().empty();
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| 				if (useShaders)
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| 				{
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| 					it->setContext(context);
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| 					it->mShaderProperties.setContext(context);
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| 					if (hasVertex)
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| 					{
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| 						ShaderSet* vertex = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get());
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| 						ShaderInstance* v = vertex->getInstance(&it->mShaderProperties);
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| 						if (v)
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| 						{
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| 							pass->assignProgram (GPT_Vertex, v->getName());
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| 							v->setUniformParameters (pass, &it->mShaderProperties);
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| 
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| 							std::vector<std::string> sharedParams = v->getSharedParameters ();
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| 							for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
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| 							{
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| 								pass->addSharedParameter (GPT_Vertex, *it2);
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| 							}
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| 
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| 							std::vector<std::string> vector = v->getUsedSamplers ();
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| 							usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end());
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| 						}
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| 					}
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| 					if (hasFragment)
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| 					{
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| 						ShaderSet* fragment = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get());
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| 						ShaderInstance* f = fragment->getInstance(&it->mShaderProperties);
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| 						if (f)
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| 						{
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| 							pass->assignProgram (GPT_Fragment, f->getName());
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| 							f->setUniformParameters (pass, &it->mShaderProperties);
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| 
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| 							std::vector<std::string> sharedParams = f->getSharedParameters ();
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| 							for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
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| 							{
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| 								pass->addSharedParameter (GPT_Fragment, *it2);
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| 							}
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| 
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| 							std::vector<std::string> vector = f->getUsedSamplers ();
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| 							usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end());
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| 						}
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| 					}
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| 				}
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| 
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| 				// create texture units
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| 				std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits;
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| 				int i=0;
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| 				for (std::vector<MaterialInstanceTextureUnit>::iterator texIt = texUnits->begin(); texIt  != texUnits->end(); ++texIt )
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| 				{
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| 					// only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled
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| 					bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
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| 					bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
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| 					if (  (foundVertex || foundFragment)
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| 							|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
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| 					{
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| 						boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState (texIt->getName());
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| 						texIt->copyAll (texUnit.get(), context);
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| 
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| 						mTexUnits.push_back(texUnit);
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| 
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| 						// set texture unit indices (required by GLSL)
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| 						if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && (mFactory->getCurrentLanguage () == Language_GLSL
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| 											|| mFactory->getCurrentLanguage() == Language_GLSLES))
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| 						{
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| 							pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
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| 
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| 							++i;
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| 						}
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| 					}
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| 				}
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| 			}
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| 
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| 			if (mListener)
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| 				mListener->createdConfiguration (this, configuration);
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| 			return true;
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| 
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| 		} catch (std::runtime_error& e)
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| 		{
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| 			destroyAll();
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| 			mFailedToCreate = true;
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| 			std::stringstream msg;
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| 			msg << "Error while creating material " << mName << ": " << e.what();
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| 			std::cerr << msg.str() << std::endl;
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| 			mFactory->logError(msg.str());
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| 			return false;
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| 		}
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| 	}
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| 
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| 	Material* MaterialInstance::getMaterial ()
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| 	{
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| 		return mMaterial.get();
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| 	}
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| 
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| 	MaterialInstancePass* MaterialInstance::createPass ()
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| 	{
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| 		mPasses.push_back (MaterialInstancePass());
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| 		mPasses.back().setContext(this);
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| 		return &mPasses.back();
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| 	}
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| 
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| 	void MaterialInstance::deletePass(unsigned int index)
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| 	{
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| 		assert(mPasses.size() > index);
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| 		mPasses.erase(mPasses.begin()+index);
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| 	}
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| 
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| 	PassVector* MaterialInstance::getParentPasses()
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| 	{
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| 		if (mParent)
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| 			return static_cast<MaterialInstance*>(mParent)->getParentPasses();
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| 		else
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| 			return &mPasses;
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| 	}
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| 
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| 	PassVector* MaterialInstance::getPasses()
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| 	{
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| 		return &mPasses;
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| 	}
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| 
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| 	void MaterialInstance::setShadersEnabled (bool enabled)
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| 	{
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| 		if (enabled == mShadersEnabled)
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| 			return;
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| 		mShadersEnabled = enabled;
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| 
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| 		// trigger updates
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| 		if (mMaterial.get())
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| 			destroyAll();
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| 	}
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| 
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| 	void MaterialInstance::save (std::ofstream& stream)
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| 	{
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| 		stream << "material " << mName << "\n"
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| 			   << "{\n";
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| 
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| 		if (mParent)
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| 		{
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| 			stream << "\t" << "parent " << static_cast<MaterialInstance*>(mParent)->getName() << "\n";
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| 		}
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| 
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| 		const PropertyMap& properties = listProperties ();
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| 		for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it)
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| 		{
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| 			stream << "\t" << it->first << " " << retrieveValue<StringValue>(getProperty(it->first), NULL).get() << "\n";
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| 		}
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| 
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| 		for (PassVector::iterator it = mPasses.begin(); it != mPasses.end(); ++it)
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| 		{
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| 			stream << "\tpass" << '\n';
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| 			stream << "\t{" << '\n';
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| 			it->save(stream);
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| 			stream << "\t}" << '\n';
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| 		}
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| 
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| 		stream << "}\n";
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| 	}
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| }
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