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			79 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_BODY_H
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| #define OPENMW_ESM_BODY_H
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| 
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| #include "components/esm/defs.hpp"
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| #include "components/esm/refid.hpp"
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| 
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| #include <cstdint>
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| #include <string>
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| 
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| namespace ESM
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| {
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| 
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     struct BodyPart
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|     {
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|         constexpr static RecNameInts sRecordId = REC_BODY;
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| 
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|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|         static std::string_view getRecordType() { return "BodyPart"; }
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| 
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|         enum MeshPart
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|         {
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|             MP_Head = 0,
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|             MP_Hair = 1,
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|             MP_Neck = 2,
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|             MP_Chest = 3,
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|             MP_Groin = 4,
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|             MP_Hand = 5,
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|             MP_Wrist = 6,
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|             MP_Forearm = 7,
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|             MP_Upperarm = 8,
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|             MP_Foot = 9,
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|             MP_Ankle = 10,
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|             MP_Knee = 11,
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|             MP_Upperleg = 12,
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|             MP_Clavicle = 13,
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|             MP_Tail = 14,
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| 
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|             MP_Count = 15
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|         };
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| 
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|         enum Flags
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|         {
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|             BPF_Female = 1,
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|             BPF_NotPlayable = 2
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|         };
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| 
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|         enum MeshType
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|         {
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|             MT_Skin = 0,
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|             MT_Clothing = 1,
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|             MT_Armor = 2
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|         };
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| 
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|         struct BYDTstruct
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|         {
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|             unsigned char mPart; // mesh part
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|             unsigned char mVampire; // boolean
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|             unsigned char mFlags;
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|             unsigned char mType; // mesh type
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|         };
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| 
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|         BYDTstruct mData;
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|         uint32_t mRecordFlags;
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|         RefId mId, mRace;
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|         std::string mModel;
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| 
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|         void load(ESMReader& esm, bool& isDeleted);
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|         void save(ESMWriter& esm, bool isDeleted = false) const;
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| 
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|         void blank();
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|         ///< Set record to default state (does not touch the ID).
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|     };
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| 
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|     bool isFirstPersonBodyPart(const BodyPart& value);
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| }
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| #endif
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