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			120 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   Copyright (C) 2015-2016, 2018-2020 cc9cii
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| 
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|   cc9cii cc9c@iinet.net.au
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| 
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|   Much of the information on the data structures are based on the information
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|   from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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|   trial & error.  See http://en.uesp.net/wiki for details.
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| 
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| */
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| #ifndef ESM4_CELL_H
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| #define ESM4_CELL_H
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| 
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| #include <cstdint>
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| #include <string>
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| #include <vector>
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| 
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| #include <components/esm/defs.hpp>
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| #include <components/esm/exteriorcelllocation.hpp>
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| #include <components/esm/refid.hpp>
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| #include <components/esm4/reader.hpp>
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| #include <components/misc/constants.hpp>
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| 
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| #include "lighting.hpp"
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| 
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| namespace ESM4
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| {
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|     class Reader;
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|     class Writer;
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|     struct ReaderContext;
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|     struct CellGroup;
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| 
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|     enum CellFlags // TES4                     TES5
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|     { // -----------------------  ------------------------------------
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|         CELL_Interior = 0x0001, // Can't travel from here   Interior
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|         CELL_HasWater = 0x0002, // Has water (Int)          Has Water (Int)
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|         CELL_NoTravel = 0x0004, //                          not Can't Travel From Here(Int only)
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|         CELL_HideLand = 0x0008, // Force hide land (Ext)    No LOD Water
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|                                 // Oblivion interior (Int)
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|         CELL_Public = 0x0020, // Public place             Public Area
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|         CELL_HandChgd = 0x0040, // Hand changed             Hand Changed
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|         CELL_QuasiExt = 0x0080, // Behave like exterior     Show Sky
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|         CELL_SkyLight = 0x0100 //                          Use Sky Lighting
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|     };
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| 
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|     // Unlike TES3, multiple cells can have the same exterior co-ordinates.
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|     // The cells need to be organised under world spaces.
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|     struct Cell
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|     {
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|         static constexpr int sSize = Constants::ESM4CellSizeInUnits;
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| 
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|         ESM::RefId mId; // from the header
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|         std::uint32_t mFlags = 0; // from the header, see enum type RecordFlag for details
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| 
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|         ESM::RefId mParent; // world formId (for grouping cells), from the loading sequence
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| 
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|         std::string mEditorId;
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|         std::string mFullName;
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|         std::uint16_t mCellFlags = 0; // TES5 can also be 8 bits
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| 
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|         std::int32_t mX = 0;
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|         std::int32_t mY = 0;
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| 
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|         ESM::FormId mOwner;
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|         ESM::FormId mGlobal;
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|         ESM::FormId mClimate;
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|         ESM::FormId mWater;
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|         float mWaterHeight = sInvalidWaterLevel;
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| 
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|         std::vector<ESM::FormId> mRegions;
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|         Lighting mLighting;
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| 
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|         ESM::FormId mLightingTemplate; // FO3/FONV
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|         std::uint32_t mLightingTemplateFlags = 0; // FO3/FONV
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| 
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|         ESM::FormId mMusic; // FO3/FONV
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|         ESM::FormId mAcousticSpace; // FO3/FONV
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|         // TES4: 0 = default, 1 = public, 2 = dungeon
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|         // FO3/FONV have more types (not sure how they are used, however)
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|         std::uint8_t mMusicType = 0;
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| 
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|         CellGroup* mCellGroup = nullptr;
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| 
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|         ESM4::ReaderContext mReaderContext;
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| 
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|         void load(ESM4::Reader& reader);
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|         // void save(ESM4::Writer& writer) const;
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| 
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|         void blank();
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| 
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|         static constexpr ESM::RecNameInts sRecordId = ESM::REC_CELL4;
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| 
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|         int getGridX() const { return mX; }
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|         int getGridY() const { return mY; }
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|         bool isExterior() const { return !(mCellFlags & CELL_Interior); }
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|         ESM::ExteriorCellLocation getExteriorCellLocation() const
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|         {
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|             return ESM::ExteriorCellLocation(mX, mY, isExterior() ? mParent : mId);
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|         }
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|         static float sInvalidWaterLevel;
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|     };
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| }
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| 
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| #endif // ESM4_CELL_H
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