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			184 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| GUI Settings
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| ############
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| 
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| .. omw-setting::
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|    :title: scaling factor
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|    :type: float32
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|    :range: 0.5 to 8.0
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|    :default: 1.0
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|    :location: :bdg-success:`Launcher > Settings > Interface`
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| 
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|    This setting scales GUI windows.
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|    A value of 1.0 results in normal scale.
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|    Larger values increase GUI scale for high resolution displays.
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| 
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| .. omw-setting::
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|    :title: font size
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|    :type: int
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|    :range: 12 to 18
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|    :default: 16
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|    :location: :bdg-success:`Launcher > Settings > Interface`
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| 
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|    Specifies glyph size for in-game fonts.
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|    Default bitmap fonts work best at 16px; others may be blurry.
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|    trueType fonts do not have this issue.
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| 
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| .. omw-setting::
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|    :title: menu transparency
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|    :type: float32
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|    :range: 0.0 (transparent) to 1.0 (opaque)
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|    :default: 0.84
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| 
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|    Controls transparency of GUI windows.
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|    Adjustable in game via Menu Transparency slider in the Prefs panel of Options.
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| 
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| .. omw-setting::
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|    :title: tooltip delay
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|    :type: float32
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|    :range: ≥ 0.0
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|    :default: 0.0
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| 
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|    Seconds delay before tooltip appears when hovering over an item in GUI mode.
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|    Tooltips show context-sensitive info (weight, value, damage, etc.).
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|    Adjustable in game with Menu Help Delay slider in Prefs panel.
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| 
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| .. omw-setting::
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|    :title: keyboard navigation
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|    :type: boolean
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|    :range: true, false
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|    :default: true
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| 
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|    Enable or disable keyboard navigation (arrow keys, tab focus, spacebar, Use key).
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| 
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| .. omw-setting::
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|    :title: stretch menu background
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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|    :location: :bdg-success:`Launcher > Settings > Interface`
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| 
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|    Stretch or shrink main menu, splash screens, intro movies, and cut scenes
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|    to fill the video resolution, possibly distorting aspect ratio.
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|    Bethesda assets are 4:3 ratio; others may differ.
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|    If false, assets are centered with black bars filling remainder.
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| 
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| .. omw-setting::
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|    :title: subtitles
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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| 
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|    Enable or disable subtitles for NPC dialog and some sound effects.
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|    Subtitles appear in a tooltip box at screen lower center.
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|    Toggleable in game with Subtitles button in Prefs panel.
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| 
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| .. omw-setting::
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|    :title: hit fader
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|    :type: boolean
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|    :range: true, false
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|    :default: true
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|    
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| 
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|    Enables or disables the red flash overlay when the character takes damage.
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|    Disabling causes the player to "bleed" like NPCs.
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| 
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| .. omw-setting::
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|    :title: werewolf overlay
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|    :type: boolean
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|    :range: true, false
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|    :default: true
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|    
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| 
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|    Enable or disable the werewolf visual effect in first-person mode.
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| 
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| .. omw-setting::
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|    :title: color background owned
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|    :type: color
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|    :range: [0, 1]
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|    :default: 0.15 0.0 0.0 1.0
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|    
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| 
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|    Background color of tooltip and crosshair when hovering over an NPC-owned item.
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|    Four floating point values: red, green, blue, alpha (alpha ignored).
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|    No effect if "show owned" in Game Settings is false.
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| 
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| .. omw-setting::
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|    :title: color crosshair owned
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|    :type: color
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|    :range: [0, 1]
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|    :default: 1.0 0.15 0.15 1.0
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|    
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| 
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|    Crosshair color when hovering over an NPC-owned item.
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|    Four floating point values: red, green, blue, alpha (alpha ignored).
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|    No effect if crosshair setting in HUD is false or "show owned" in Game Settings is false.
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| 
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| .. omw-setting::
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|    :title: color topic enable
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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|    :location: :bdg-success:`Launcher > Settings > Interface`
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| 
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|    Controls whether dialogue topics in the list are colored by their state.
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|    See related "color topic specific" and "color topic exhausted".
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| 
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| .. omw-setting::
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|    :title: color topic specific
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|    :type: color
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|    :range: [0, 1]
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|    :default: 0.45 0.5 0.8 1
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| 
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|    Overrides color of dialogue topics with unique actor responses.
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|    Four floating point values: red, green, blue, alpha (alpha ignored).
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|    Unique if Actor filter matches speaking actor and not read yet.
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| 
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| .. omw-setting::
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|    :title: color topic specific over
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|    :type: color
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|    :range: [0, 1]
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|    :default: 0.6 0.6 0.85 1
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| 
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|    "Over" color for dialogue topics meeting "color topic specific" criteria.
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|    Four floating point values; alpha ignored.
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|    Active GUI element via keyboard or mouse events.
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| 
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| .. omw-setting::
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|    :title: color topic specific pressed
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|    :type: color
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|    :range: [0, 1]
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|    :default: 0.3 0.35 0.75 1
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| 
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|    "Pressed" color for dialogue topics meeting "color topic specific".
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|    Four floating point values; alpha ignored.
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|    Active GUI element receiving sustained input.
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| 
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| .. omw-setting::
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|    :title: color topic exhausted
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|    :type: color
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|    :range: [0, 1]
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|    :default: 0.3 0.3 0.3 1
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| 
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|    Overrides color of dialogue topics exhausted by the player.
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|    Four floating point values; alpha ignored.
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|    Exhausted if response has been seen.
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| 
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| .. omw-setting::
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|    :title: color topic exhausted over
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|    :type: color
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|    :range: [0, 1]
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|    :default: 0.55 0.55 0.55 1
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| 
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|    "Over" color for dialogue topics meeting "color topic exhausted".
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|    Four floating point values; alpha ignored.
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|    Active GUI element via keyboard or mouse.
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| 
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| .. omw-setting::
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|    :title: color topic exhausted pressed
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|    :type: color
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|    :range: [0, 1]
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|    :default: 0.45 0.45 0.45 1
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| 
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|    "Pressed" color for dialogue topics meeting "color topic exhausted".
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|    Four floating point values; alpha ignored.
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|    Active GUI element receiving sustained input.
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