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			49 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Post-Processing Settings
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| ########################
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| 
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| .. omw-setting::
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|    :title: enabled
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|    :type: boolean
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|    :range: true, false
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|    :default: false
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|    :location: :bdg-success:`Launcher > Settings> Visuals > Post Processing` :bdg-info:`In Game > Options > Video`
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| 
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|    Enable or disable post-processing effects.
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|    Requires post-processing shaders to be installed.
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| 
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| .. omw-setting::
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|    :title: chain
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|    :type: string
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|    :location: :bdg-info:`In Game > F2 Menu`
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| 
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|    List of active post-processing effects and their order.
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|    Recommended to configure via in-game HUD (default key: F2).
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|    Note: an empty chain does not disable post-processing.
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|    Has no effect if :ref:`enabled` is false.
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| 
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| .. omw-setting::
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|    :title: auto exposure speed
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|    :type: float32
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|    :range: > 0.0001
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|    :default: 0.9
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|    :location: :bdg-success:`Launcher > Settings> Visuals > Post Processing`
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| 
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|    Controls speed of eye adaptation (scene luminance changes between frames).
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|    Smaller values cause slower adaptation.
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|    Most noticeable when moving between drastically different lighting (e.g., dark cave to bright sun).
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|    Has no effect if HDR or :ref:`enabled` is false.
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| 
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| .. omw-setting::
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|    :title: transparent postpass
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|    :type: boolean
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|    :range: true, false
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|    :default: true
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|    :location: :bdg-success:`Launcher > Settings> Visuals > Post Processing`
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| 
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|    Re-renders transparent objects with alpha-clipping using a fixed threshold.
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|    Important for vanilla content where blended objects disable depth writes and have large alpha margins.
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| 
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|    .. warning::
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|       Can be performance heavy with vanilla assets.
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|       For better performance, use alpha-tested foliage mods (e.g., Morrowind Optimization Patch) and disable this setting.
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|       Disable if no shaders use the depth buffer.
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