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openmw/components/esm3/loadligh.hpp

65 lines
1.6 KiB
C++

#ifndef OPENMW_ESM_LIGH_H
#define OPENMW_ESM_LIGH_H
#include <string>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Lights. Includes static light sources and also carryable candles
* and torches.
*/
struct Light
{
constexpr static RecNameInts sRecordId = REC_LIGH;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Light"; }
enum Flags
{
Dynamic = 0x001,
Carry = 0x002, // Can be carried
Negative = 0x004, // Negative light - i.e. darkness
Flicker = 0x008,
Fire = 0x010,
OffDefault
= 0x020, // Off by default - does not burn while placed in a cell, but can burn when equipped by an NPC
FlickerSlow = 0x040,
Pulse = 0x080,
PulseSlow = 0x100
};
struct LHDTstruct
{
float mWeight;
int32_t mValue;
int32_t mTime; // Duration
int32_t mRadius;
uint32_t mColor; // 4-byte rgba value
int32_t mFlags;
}; // Size = 24 bytes
LHDTstruct mData;
uint32_t mRecordFlags;
std::string mModel, mIcon, mName;
ESM::RefId mId, mSound, mScript;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID).
};
}
#endif