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114 lines
3.2 KiB
C++
114 lines
3.2 KiB
C++
#ifndef COMPONENTS_FILES_FIXEDPATH_HPP
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#define COMPONENTS_FILES_FIXEDPATH_HPP
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#include <filesystem>
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#include <string>
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__)
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#ifndef ANDROID
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#include <components/files/linuxpath.hpp>
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namespace Files
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{
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typedef LinuxPath TargetPathType;
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}
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#else
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#include <components/files/androidpath.hpp>
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namespace Files
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{
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typedef AndroidPath TargetPathType;
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}
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#endif
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#elif defined(__WIN32) || defined(__WINDOWS__) || defined(_WIN32)
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#include <components/files/windowspath.hpp>
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namespace Files
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{
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typedef WindowsPath TargetPathType;
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}
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#elif defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
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#include <components/files/macospath.hpp>
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namespace Files
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{
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typedef MacOsPath TargetPathType;
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}
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#else
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#error "Unknown platform!"
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#endif
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/**
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* \namespace Files
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*/
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namespace Files
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{
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/**
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* \struct Path
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*
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* \tparam P - Path strategy class type (depends on target system)
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*
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*/
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template <class P = TargetPathType>
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struct FixedPath
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{
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typedef P PathType;
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/**
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* \brief Path constructor.
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*
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* \param [in] application_name - Name of the application
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*/
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FixedPath(const std::string& application_name)
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: mPath(application_name + "/")
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, mUserConfigPath(mPath.getUserConfigPath())
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, mUserDataPath(mPath.getUserDataPath())
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, mGlobalConfigPath(mPath.getGlobalConfigPath())
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, mLocalPath(mPath.getLocalPath())
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, mGlobalDataPath(mPath.getGlobalDataPath())
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, mCachePath(mPath.getCachePath())
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, mInstallPath(mPath.getInstallPath())
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{
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}
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/**
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* \brief Return path pointing to the user local configuration directory.
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*/
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const std::filesystem::path& getUserConfigPath() const { return mUserConfigPath; }
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const std::filesystem::path& getUserDataPath() const { return mUserDataPath; }
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/**
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* \brief Return path pointing to the global (system) configuration directory.
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*/
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const std::filesystem::path& getGlobalConfigPath() const { return mGlobalConfigPath; }
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/**
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* \brief Return path pointing to the directory where application was started.
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*/
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const std::filesystem::path& getLocalPath() const { return mLocalPath; }
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const std::filesystem::path& getInstallPath() const { return mInstallPath; }
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const std::filesystem::path& getGlobalDataPath() const { return mGlobalDataPath; }
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const std::filesystem::path& getCachePath() const { return mCachePath; }
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private:
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PathType mPath;
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std::filesystem::path mUserConfigPath; /**< User path */
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std::filesystem::path mUserDataPath;
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std::filesystem::path mGlobalConfigPath; /**< Global path */
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std::filesystem::path mLocalPath; /**< It is the same directory where application was run */
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std::filesystem::path mGlobalDataPath; /**< Global application data path */
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std::filesystem::path mCachePath;
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std::filesystem::path mInstallPath;
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};
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} /* namespace Files */
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#endif /* COMPONENTS_FILES_FIXEDPATH_HPP */
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