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129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
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#include <MyGUI_RenderManager.h>
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#include <osg/ref_ptr>
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namespace Resource
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{
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class ImageManager;
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}
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namespace Shader
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{
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class ShaderManager;
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}
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namespace osgViewer
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{
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class Viewer;
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}
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namespace osg
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{
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class Group;
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class Camera;
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class RenderInfo;
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class StateSet;
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}
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namespace osgMyGUI
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{
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class Drawable;
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class OSGTexture;
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class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
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{
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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osg::ref_ptr<osg::Group> mSceneRoot;
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osg::ref_ptr<Drawable> mDrawable;
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Resource::ImageManager* mImageManager;
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MyGUI::IntSize mViewSize;
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bool mUpdate;
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MyGUI::VertexColourType mVertexFormat;
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MyGUI::RenderTargetInfo mInfo;
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std::map<std::string, OSGTexture> mTextures;
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bool mIsInitialise;
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osg::ref_ptr<osg::Camera> mGuiRoot;
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float mInvScalingFactor;
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osg::StateSet* mInjectState;
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public:
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RenderManager(osgViewer::Viewer* viewer, osg::Group* sceneroot, Resource::ImageManager* imageManager,
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float scalingFactor);
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virtual ~RenderManager();
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void initialise();
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void shutdown();
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void enableShaders(Shader::ShaderManager& shaderManager);
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static RenderManager& getInstance() { return *getInstancePtr(); }
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static RenderManager* getInstancePtr()
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{
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return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr());
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}
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bool checkTexture(MyGUI::ITexture* _texture) override;
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/** @see RenderManager::getViewSize */
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const MyGUI::IntSize& getViewSize() const override { return mViewSize; }
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/** @see RenderManager::getVertexFormat */
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MyGUI::VertexColourType getVertexFormat() const override { return mVertexFormat; }
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/** @see RenderManager::isFormatSupported */
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bool isFormatSupported(MyGUI::PixelFormat format, MyGUI::TextureUsage usage) override;
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/** @see RenderManager::createVertexBuffer */
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MyGUI::IVertexBuffer* createVertexBuffer() override;
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/** @see RenderManager::destroyVertexBuffer */
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void destroyVertexBuffer(MyGUI::IVertexBuffer* buffer) override;
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/** @see RenderManager::createTexture */
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MyGUI::ITexture* createTexture(const std::string& name) override;
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/** @see RenderManager::destroyTexture */
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void destroyTexture(MyGUI::ITexture* _texture) override;
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/** @see RenderManager::getTexture */
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MyGUI::ITexture* getTexture(const std::string& name) override;
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// Called by the update traversal
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void update();
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// Called by the cull traversal
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/** @see IRenderTarget::begin */
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void begin() override;
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/** @see IRenderTarget::end */
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void end() override;
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/** @see IRenderTarget::doRender */
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void doRender(MyGUI::IVertexBuffer* buffer, MyGUI::ITexture* texture, size_t count) override;
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/** specify a StateSet to inject for rendering. The StateSet will be used by future doRender calls until you
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* reset it to nullptr again. */
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void setInjectState(osg::StateSet* stateSet);
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/** @see IRenderTarget::getInfo */
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const MyGUI::RenderTargetInfo& getInfo() const override { return mInfo; }
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void setViewSize(int width, int height) override;
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void registerShader(const std::string& _shaderName, const std::string& _vertexProgramFile,
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const std::string& _fragmentProgramFile) override;
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/*internal:*/
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void collectDrawCalls();
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};
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}
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#endif
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