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65 lines
3.5 KiB
C++
65 lines
3.5 KiB
C++
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_STEREOVIEW_H
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#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_STEREOVIEW_H
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#include <components/settings/sanitizerimpl.hpp>
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#include <components/settings/settingvalue.hpp>
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#include <osg/Math>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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#include <cstdint>
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#include <string>
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#include <string_view>
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namespace Settings
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{
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struct StereoViewCategory : WithIndex
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{
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using WithIndex::WithIndex;
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SettingValue<int> mEyeResolutionX{ mIndex, "Stereo View", "eye resolution x", makeMaxSanitizerInt(1) };
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SettingValue<int> mEyeResolutionY{ mIndex, "Stereo View", "eye resolution y", makeMaxSanitizerInt(1) };
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SettingValue<double> mLeftEyeOffsetX{ mIndex, "Stereo View", "left eye offset x" };
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SettingValue<double> mLeftEyeOffsetY{ mIndex, "Stereo View", "left eye offset y" };
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SettingValue<double> mLeftEyeOffsetZ{ mIndex, "Stereo View", "left eye offset z" };
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SettingValue<double> mLeftEyeOrientationX{ mIndex, "Stereo View", "left eye orientation x",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeOrientationY{ mIndex, "Stereo View", "left eye orientation y",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeOrientationZ{ mIndex, "Stereo View", "left eye orientation z",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mLeftEyeOrientationW{ mIndex, "Stereo View", "left eye orientation w",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<float> mLeftEyeFovLeft{ mIndex, "Stereo View", "left eye fov left",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mLeftEyeFovRight{ mIndex, "Stereo View", "left eye fov right",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mLeftEyeFovUp{ mIndex, "Stereo View", "left eye fov up",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mLeftEyeFovDown{ mIndex, "Stereo View", "left eye fov down",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<double> mRightEyeOffsetX{ mIndex, "Stereo View", "right eye offset x" };
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SettingValue<double> mRightEyeOffsetY{ mIndex, "Stereo View", "right eye offset y" };
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SettingValue<double> mRightEyeOffsetZ{ mIndex, "Stereo View", "right eye offset z" };
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SettingValue<double> mRightEyeOrientationX{ mIndex, "Stereo View", "right eye orientation x",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeOrientationY{ mIndex, "Stereo View", "right eye orientation y",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeOrientationZ{ mIndex, "Stereo View", "right eye orientation z",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<double> mRightEyeOrientationW{ mIndex, "Stereo View", "right eye orientation w",
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makeClampSanitizerDouble(-1, 1) };
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SettingValue<float> mRightEyeFovLeft{ mIndex, "Stereo View", "right eye fov left",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mRightEyeFovRight{ mIndex, "Stereo View", "right eye fov right",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mRightEyeFovUp{ mIndex, "Stereo View", "right eye fov up",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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SettingValue<float> mRightEyeFovDown{ mIndex, "Stereo View", "right eye fov down",
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makeClampSanitizerFloat(-osg::PIf, osg::PIf) };
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};
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}
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#endif
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