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			451 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			451 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "quadtreeworld.hpp"
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| 
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| #include <osgUtil/CullVisitor>
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| 
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| #include <sstream>
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| 
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| #include "quadtreenode.hpp"
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| #include "storage.hpp"
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| #include "viewdata.hpp"
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| #include "chunkmanager.hpp"
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| #include "compositemaprenderer.hpp"
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| 
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| namespace
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| {
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| 
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|     bool isPowerOfTwo(int x)
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|     {
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|         return ( (x > 0) && ((x & (x - 1)) == 0) );
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|     }
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| 
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|     int nextPowerOfTwo (int v)
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|     {
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|         if (isPowerOfTwo(v)) return v;
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|         int depth=0;
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|         while(v)
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|         {
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|             v >>= 1;
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|             depth++;
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|         }
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|         return 1 << depth;
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|     }
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| 
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|     int Log2( unsigned int n )
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|     {
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|         int targetlevel = 0;
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|         while (n >>= 1) ++targetlevel;
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|         return targetlevel;
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|     }
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| 
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|     float distanceToBox(const osg::BoundingBox& box, const osg::Vec3f& v)
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|     {
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|         if (box.contains(v))
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|             return 0;
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|         else
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|         {
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|             osg::Vec3f maxDist(0,0,0);
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| 
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|             if (v.x() < box.xMin())
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|                 maxDist.x() = box.xMin() - v.x();
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|             else if (v.x() > box.xMax())
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|                 maxDist.x() = v.x() - box.xMax();
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| 
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|             if (v.y() < box.yMin())
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|                 maxDist.y() = box.yMin() - v.y();
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|             else if (v.y() > box.yMax())
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|                 maxDist.y() = v.y() - box.yMax();
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| 
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|             if (v.z() < box.zMin())
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|                 maxDist.z() = box.zMin() - v.z();
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|             else if (v.z() > box.zMax())
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|                 maxDist.z() = v.z() - box.zMax();
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| 
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|             return maxDist.length();
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|         }
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|     }
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| 
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| }
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| 
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| namespace Terrain
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| {
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| 
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| class DefaultLodCallback : public LodCallback
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| {
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| public:
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|     DefaultLodCallback(float minSize)
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|         : mMinSize(minSize)
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|     {
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|     }
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| 
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|     virtual bool isSufficientDetail(QuadTreeNode* node, const osg::Vec3f& eyePoint)
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|     {
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|         float dist = distanceToBox(node->getBoundingBox(), eyePoint);
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|         int nativeLodLevel = Log2(static_cast<unsigned int>(node->getSize()/mMinSize));
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|         int lodLevel = Log2(static_cast<unsigned int>(dist/(8192*mMinSize)));
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| 
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|         return nativeLodLevel <= lodLevel;
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|     }
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| 
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| private:
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|     float mMinSize;
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| };
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| 
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| class RootNode : public QuadTreeNode
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| {
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| public:
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|     RootNode(float size, const osg::Vec2f& center)
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|         : QuadTreeNode(NULL, Root, size, center)
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|         , mWorld(NULL)
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|     {
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|     }
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| 
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|     void setWorld(QuadTreeWorld* world)
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|     {
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|         mWorld = world;
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|     }
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| 
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|     virtual void accept(osg::NodeVisitor &nv)
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|     {
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|         if (!nv.validNodeMask(*this))
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|             return;
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|         nv.pushOntoNodePath(this);
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|         mWorld->accept(nv);
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|         nv.popFromNodePath();
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|     }
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| 
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| private:
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|     QuadTreeWorld* mWorld;
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| };
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| 
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| class QuadTreeBuilder
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| {
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| public:
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|     QuadTreeBuilder(Terrain::Storage* storage, ViewDataMap* viewDataMap, float minSize)
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|         : mStorage(storage)
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|         , mMinX(0.f), mMaxX(0.f), mMinY(0.f), mMaxY(0.f)
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|         , mMinSize(minSize)
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|         , mViewDataMap(viewDataMap)
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|     {
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|     }
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| 
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|     void build()
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|     {
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|         mStorage->getBounds(mMinX, mMaxX, mMinY, mMaxY);
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| 
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|         int origSizeX = static_cast<int>(mMaxX - mMinX);
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|         int origSizeY = static_cast<int>(mMaxY - mMinY);
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| 
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|         // Dividing a quad tree only works well for powers of two, so round up to the nearest one
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|         int size = nextPowerOfTwo(std::max(origSizeX, origSizeY));
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| 
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|         float centerX = (mMinX+mMaxX)/2.f + (size-origSizeX)/2.f;
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|         float centerY = (mMinY+mMaxY)/2.f + (size-origSizeY)/2.f;
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| 
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|         mRootNode = new RootNode(size, osg::Vec2f(centerX, centerY));
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|         mRootNode->setViewDataMap(mViewDataMap);
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|         mRootNode->setLodCallback(new DefaultLodCallback(mMinSize));
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|         addChildren(mRootNode);
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| 
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|         mRootNode->initNeighbours();
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|     }
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| 
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|     void addChildren(QuadTreeNode* parent)
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|     {
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|         float halfSize = parent->getSize()/2.f;
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|         osg::BoundingBox boundingBox;
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|         for (unsigned int i=0; i<4; ++i)
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|         {
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|             QuadTreeNode* child = addChild(parent, static_cast<ChildDirection>(i), halfSize);
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|             if (child)
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|                 boundingBox.expandBy(child->getBoundingBox());
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|         }
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| 
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|         parent->setBoundingBox(boundingBox);
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|     }
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| 
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|     QuadTreeNode* addChild(QuadTreeNode* parent, ChildDirection direction, float size)
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|     {
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|         osg::Vec2f center;
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|         switch (direction)
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|         {
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|         case SW:
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|             center = parent->getCenter() + osg::Vec2f(-size/2.f,-size/2.f);
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|             break;
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|         case SE:
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|             center = parent->getCenter() + osg::Vec2f(size/2.f, -size/2.f);
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|             break;
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|         case NW:
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|             center = parent->getCenter() + osg::Vec2f(-size/2.f, size/2.f);
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|             break;
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|         case NE:
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|             center = parent->getCenter() + osg::Vec2f(size/2.f, size/2.f);
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|             break;
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|         default:
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|             break;
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|         }
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| 
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|         osg::ref_ptr<QuadTreeNode> node = new QuadTreeNode(parent, direction, size, center);
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|         node->setLodCallback(parent->getLodCallback());
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|         node->setViewDataMap(mViewDataMap);
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|         parent->addChild(node);
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| 
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|         if (node->getSize() > mMinSize)
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|         {
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|             addChildren(node);
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|             return node;
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|         }
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| 
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|         // We arrived at a leaf
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|         float minZ, maxZ;
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|         mStorage->getMinMaxHeights(size, center, minZ, maxZ);
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| 
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|         float cellWorldSize = mStorage->getCellWorldSize();
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|         osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ),
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|                                 osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ));
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|         node->setBoundingBox(boundingBox);
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| 
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|         return node;
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|     }
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| 
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|     osg::ref_ptr<RootNode> getRootNode()
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|     {
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|         return mRootNode;
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|     }
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| 
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| private:
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|     Terrain::Storage* mStorage;
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| 
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|     float mMinX, mMaxX, mMinY, mMaxY;
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|     float mMinSize;
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|     ViewDataMap* mViewDataMap;
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| 
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|     osg::ref_ptr<RootNode> mRootNode;
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| };
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| 
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| QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, int nodeMask, int preCompileMask)
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|     : World(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask)
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|     , mViewDataMap(new ViewDataMap)
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|     , mQuadTreeBuilt(false)
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| {
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|     // No need for culling on the Drawable / Transform level as the quad tree performs the culling already.
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|     mChunkManager->setCullingActive(false);
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| }
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| 
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| QuadTreeWorld::~QuadTreeWorld()
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| {
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|     mViewDataMap->clear();
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| }
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| 
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| 
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| void traverse(QuadTreeNode* node, ViewData* vd, osg::NodeVisitor* nv, LodCallback* lodCallback, const osg::Vec3f& eyePoint, bool visible)
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| {
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|     if (!node->hasValidBounds())
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|         return;
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| 
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|     if (nv && nv->getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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|         visible = visible && !static_cast<osgUtil::CullVisitor*>(nv)->isCulled(node->getBoundingBox());
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| 
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|     bool stopTraversal = (lodCallback && lodCallback->isSufficientDetail(node, eyePoint)) || !node->getNumChildren();
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| 
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|     if (stopTraversal)
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|         vd->add(node, visible);
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|     else
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|     {
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|         for (unsigned int i=0; i<node->getNumChildren(); ++i)
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|             traverse(node->getChild(i), vd, nv, lodCallback, eyePoint, visible);
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|     }
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| }
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| 
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| void traverseToCell(QuadTreeNode* node, ViewData* vd, int cellX, int cellY)
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| {
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|     if (!node->hasValidBounds())
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|         return;
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| 
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|     if (node->getCenter().x() + node->getSize()/2.f <= cellX
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|             || node->getCenter().x() - node->getSize()/2.f >= cellX+1
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|             || node->getCenter().y() + node->getSize()/2.f <= cellY
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|             || node->getCenter().y() - node->getSize()/2.f >= cellY+1)
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|         return;
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| 
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|     bool stopTraversal = !node->getNumChildren();
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| 
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|     if (stopTraversal)
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|         vd->add(node, true);
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|     else
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|     {
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|         for (unsigned int i=0; i<node->getNumChildren(); ++i)
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|             traverseToCell(node->getChild(i), vd, cellX, cellY);
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|     }
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| }
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| 
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| unsigned int getLodFlags(QuadTreeNode* node, int ourLod, ViewData* vd)
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| {
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|     unsigned int lodFlags = 0;
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|     for (unsigned int i=0; i<4; ++i)
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|     {
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|         QuadTreeNode* neighbour = node->getNeighbour(static_cast<Direction>(i));
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| 
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|         // If the neighbour isn't currently rendering itself,
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|         // go up until we find one. NOTE: We don't need to go down,
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|         // because in that case neighbour's detail would be higher than
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|         // our detail and the neighbour would handle stitching by itself.
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|         while (neighbour && !vd->contains(neighbour))
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|             neighbour = neighbour->getParent();
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|         int lod = 0;
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|         if (neighbour)
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|             lod = Log2(int(neighbour->getSize()));
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| 
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|         if (lod <= ourLod) // We only need to worry about neighbours less detailed than we are -
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|             lod = 0;         // neighbours with more detail will do the stitching themselves
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|         // Use 4 bits for each LOD delta
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|         if (lod > 0)
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|         {
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|             lodFlags |= static_cast<unsigned int>(lod - ourLod) << (4*i);
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|         }
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|     }
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|     return lodFlags;
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| }
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| 
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| void loadRenderingNode(ViewData::Entry& entry, ViewData* vd, ChunkManager* chunkManager)
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| {
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|     if (vd->hasChanged())
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|     {
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|         // have to recompute the lodFlags in case a neighbour has changed LOD.
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|         int ourLod = Log2(int(entry.mNode->getSize()));
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|         unsigned int lodFlags = getLodFlags(entry.mNode, ourLod, vd);
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|         if (lodFlags != entry.mLodFlags)
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|         {
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|             entry.mRenderingNode = NULL;
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|             entry.mLodFlags = lodFlags;
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|         }
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|     }
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| 
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|     if (!entry.mRenderingNode)
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|     {
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|         int ourLod = Log2(int(entry.mNode->getSize()));
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|         entry.mRenderingNode = chunkManager->getChunk(entry.mNode->getSize(), entry.mNode->getCenter(), ourLod, entry.mLodFlags);
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|     }
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| }
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| 
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| void QuadTreeWorld::accept(osg::NodeVisitor &nv)
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| {
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|     if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR && nv.getVisitorType() != osg::NodeVisitor::INTERSECTION_VISITOR)
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|         return;
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| 
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|     ViewData* vd = mRootNode->getView(nv);
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| 
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|     if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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|     {
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|         osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
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| 
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|         osg::UserDataContainer* udc = cv->getCurrentCamera()->getUserDataContainer();
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|         if (udc && udc->getNumDescriptions() >= 2 && udc->getDescriptions()[0] == "NoTerrainLod")
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|         {
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|             std::istringstream stream(udc->getDescriptions()[1]);
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|             int x,y;
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|             stream >> x;
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|             stream >> y;
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|             traverseToCell(mRootNode.get(), vd, x,y);
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|         }
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|         else
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|             traverse(mRootNode.get(), vd, cv, mRootNode->getLodCallback(), cv->getEyePoint(), true);
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|     }
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|     else
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|         mRootNode->traverse(nv);
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| 
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|     for (unsigned int i=0; i<vd->getNumEntries(); ++i)
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|     {
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|         ViewData::Entry& entry = vd->getEntry(i);
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| 
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|         loadRenderingNode(entry, vd, mChunkManager.get());
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| 
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|         if (entry.mVisible)
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|         {
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|             osg::UserDataContainer* udc = entry.mRenderingNode->getUserDataContainer();
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|             if (udc && udc->getUserData())
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|             {
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|                 mCompositeMapRenderer->setImmediate(static_cast<CompositeMap*>(udc->getUserData()));
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|                 udc->setUserData(NULL);
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|             }
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|             entry.mRenderingNode->accept(nv);
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|         }
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|     }
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| 
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|     vd->reset(nv.getTraversalNumber());
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| 
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|     mRootNode->getViewDataMap()->clearUnusedViews(nv.getTraversalNumber());
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| }
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| 
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| void QuadTreeWorld::ensureQuadTreeBuilt()
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| {
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|     OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mQuadTreeMutex);
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|     if (mQuadTreeBuilt)
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|         return;
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| 
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|     const float minSize = 1/8.f;
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|     QuadTreeBuilder builder(mStorage, mViewDataMap.get(), minSize);
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|     builder.build();
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| 
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|     mRootNode = builder.getRootNode();
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|     mRootNode->setWorld(this);
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|     mQuadTreeBuilt = true;
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| }
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| 
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| void QuadTreeWorld::enable(bool enabled)
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| {
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|     if (enabled)
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|     {
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|         ensureQuadTreeBuilt();
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| 
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|         if (!mRootNode->getNumParents())
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|             mTerrainRoot->addChild(mRootNode);
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|     }
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| 
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|     if (mRootNode)
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|         mRootNode->setNodeMask(enabled ? ~0 : 0);
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| }
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| 
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| void QuadTreeWorld::cacheCell(View *view, int x, int y)
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| {
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|     ensureQuadTreeBuilt();
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|     ViewData* vd = static_cast<ViewData*>(view);
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|     traverseToCell(mRootNode.get(), vd, x, y);
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| 
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|     for (unsigned int i=0; i<vd->getNumEntries(); ++i)
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|     {
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|         ViewData::Entry& entry = vd->getEntry(i);
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|         loadRenderingNode(entry, vd, mChunkManager.get());
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|     }
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| }
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| 
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| View* QuadTreeWorld::createView()
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| {
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|     return new ViewData;
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| }
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| 
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| void QuadTreeWorld::preload(View *view, const osg::Vec3f &eyePoint)
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| {
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|     ensureQuadTreeBuilt();
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| 
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|     ViewData* vd = static_cast<ViewData*>(view);
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|     traverse(mRootNode.get(), vd, NULL, mRootNode->getLodCallback(), eyePoint, false);
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| 
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|     for (unsigned int i=0; i<vd->getNumEntries(); ++i)
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|     {
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|         ViewData::Entry& entry = vd->getEntry(i);
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|         loadRenderingNode(entry, vd, mChunkManager.get());
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|     }
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| }
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| 
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| void QuadTreeWorld::reportStats(unsigned int frameNumber, osg::Stats *stats)
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| {
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|     stats->setAttribute(frameNumber, "Composite", mCompositeMapRenderer->getCompileSetSize());
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| }
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| 
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| void QuadTreeWorld::setDefaultViewer(osg::Object *obj)
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| {
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|     mViewDataMap->setDefaultViewer(obj);
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| }
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| 
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| 
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| }
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