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openmw/apps/openmw/mwclass/creature.cpp

935 lines
37 KiB
C++

#include "creature.hpp"
#include <MyGUI_TextIterator.h>
#include <MyGUI_UString.h>
#include <components/esm3/creaturestate.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadsndg.hpp>
#include <components/esm3/loadsoun.hpp>
#include <components/misc/rng.hpp>
#include <components/settings/values.hpp>
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/aisetting.hpp"
#include "../mwmechanics/combat.hpp"
#include "../mwmechanics/creaturecustomdataresetter.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/difficultyscaling.hpp"
#include "../mwmechanics/disease.hpp"
#include "../mwmechanics/inventory.hpp"
#include "../mwmechanics/magiceffects.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/setbaseaisetting.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/localscripts.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/tooltips.hpp"
#include "classmodel.hpp"
namespace
{
bool isFlagBitSet(const MWWorld::ConstPtr& ptr, ESM::Creature::Flags bitMask)
{
return (ptr.get<ESM::Creature>()->mBase->mFlags & bitMask) != 0;
}
}
namespace MWClass
{
class CreatureCustomData : public MWWorld::TypedCustomData<CreatureCustomData>
{
public:
MWMechanics::CreatureStats mCreatureStats;
std::unique_ptr<MWWorld::ContainerStore> mContainerStore; // may be InventoryStore for some creatures
MWMechanics::Movement mMovement;
CreatureCustomData() = default;
CreatureCustomData(const CreatureCustomData& other);
CreatureCustomData(CreatureCustomData&& other) = default;
CreatureCustomData& asCreatureCustomData() override { return *this; }
const CreatureCustomData& asCreatureCustomData() const override { return *this; }
};
CreatureCustomData::CreatureCustomData(const CreatureCustomData& other)
: mCreatureStats(other.mCreatureStats)
, mContainerStore(other.mContainerStore->clone())
, mMovement(other.mMovement)
{
}
Creature::Creature()
: MWWorld::RegisteredClass<Creature, Actor>(ESM::Creature::sRecordId)
{
}
const Creature::GMST& Creature::getGmst()
{
static const GMST staticGmst = [] {
GMST gmst;
const MWWorld::Store<ESM::GameSetting>& store
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
gmst.fMinWalkSpeedCreature = store.find("fMinWalkSpeedCreature");
gmst.fMaxWalkSpeedCreature = store.find("fMaxWalkSpeedCreature");
gmst.fEncumberedMoveEffect = store.find("fEncumberedMoveEffect");
gmst.fSneakSpeedMultiplier = store.find("fSneakSpeedMultiplier");
gmst.fAthleticsRunBonus = store.find("fAthleticsRunBonus");
gmst.fBaseRunMultiplier = store.find("fBaseRunMultiplier");
gmst.fMinFlySpeed = store.find("fMinFlySpeed");
gmst.fMaxFlySpeed = store.find("fMaxFlySpeed");
gmst.fSwimRunBase = store.find("fSwimRunBase");
gmst.fSwimRunAthleticsMult = store.find("fSwimRunAthleticsMult");
gmst.fKnockDownMult = store.find("fKnockDownMult");
gmst.iKnockDownOddsMult = store.find("iKnockDownOddsMult");
gmst.iKnockDownOddsBase = store.find("iKnockDownOddsBase");
return gmst;
}();
return staticGmst;
}
void Creature::ensureCustomData(const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCustomData())
{
MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
auto tempData = std::make_unique<CreatureCustomData>();
CreatureCustomData* data = tempData.get();
MWMechanics::CreatureCustomDataResetter resetter{ ptr };
ptr.getRefData().setCustomData(std::move(tempData));
MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
// creature stats
for (size_t i = 0; i < ref->mBase->mData.mAttributes.size(); ++i)
data->mCreatureStats.setAttribute(ESM::Attribute::indexToRefId(i), ref->mBase->mData.mAttributes[i]);
data->mCreatureStats.setHealth(static_cast<float>(ref->mBase->mData.mHealth));
data->mCreatureStats.setMagicka(static_cast<float>(ref->mBase->mData.mMana));
data->mCreatureStats.setFatigue(static_cast<float>(ref->mBase->mData.mFatigue));
data->mCreatureStats.setLevel(ref->mBase->mData.mLevel);
data->mCreatureStats.getAiSequence().fill(ref->mBase->mAiPackage);
data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Hello, ref->mBase->mAiData.mHello);
data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Fight, ref->mBase->mAiData.mFight);
data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Flee, ref->mBase->mAiData.mFlee);
data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Alarm, ref->mBase->mAiData.mAlarm);
// Persistent actors with 0 health do not play death animation
if (data->mCreatureStats.isDead())
data->mCreatureStats.setDeathAnimationFinished(isPersistent(ptr));
// spells
bool spellsInitialised = data->mCreatureStats.getSpells().setSpells(ref->mBase->mId);
if (!spellsInitialised)
data->mCreatureStats.getSpells().addAllToInstance(ref->mBase->mSpells.mList);
// inventory
bool hasInventory = hasInventoryStore(ptr);
if (hasInventory)
data->mContainerStore = std::make_unique<MWWorld::InventoryStore>();
else
data->mContainerStore = std::make_unique<MWWorld::ContainerStore>();
data->mContainerStore->setPtr(ptr);
data->mCreatureStats.setGoldPool(ref->mBase->mData.mGold);
resetter.mPtr = {};
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
getContainerStore(ptr).fill(ref->mBase->mInventory, ptr.getCellRef().getRefId(), prng);
if (hasInventory)
getInventoryStore(ptr).autoEquip();
}
}
void Creature::insertObjectRendering(
const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertCreature(ptr, model, hasInventoryStore(ptr));
}
std::string Creature::getModel(const MWWorld::ConstPtr& ptr) const
{
return getClassModel<ESM::Creature>(ptr);
}
void Creature::getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const
{
std::string model = getModel(ptr);
if (!model.empty())
models.push_back(model);
// FIXME: use const version of InventoryStore functions once they are available
if (hasInventoryStore(ptr))
{
const MWWorld::InventoryStore& invStore = getInventoryStore(ptr);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
{
MWWorld::ConstContainerStoreIterator equipped = invStore.getSlot(slot);
if (equipped != invStore.end())
{
model = equipped->getClass().getModel(*equipped);
if (!model.empty())
models.push_back(model);
}
}
}
}
std::string_view Creature::getName(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId.getRefIdString();
}
MWMechanics::CreatureStats& Creature::getCreatureStats(const MWWorld::Ptr& ptr) const
{
ensureCustomData(ptr);
return ptr.getRefData().getCustomData()->asCreatureCustomData().mCreatureStats;
}
bool Creature::evaluateHit(const MWWorld::Ptr& ptr, MWWorld::Ptr& victim, osg::Vec3f& hitPosition) const
{
victim = MWWorld::Ptr();
hitPosition = osg::Vec3f();
// Get the weapon used (if hand-to-hand, weapon = inv.end())
MWWorld::Ptr weapon;
if (hasInventoryStore(ptr))
{
MWWorld::InventoryStore& inv = getInventoryStore(ptr);
MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weaponslot != inv.end() && weaponslot->getType() == ESM::Weapon::sRecordId)
weapon = *weaponslot;
}
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::Store<ESM::GameSetting>& store = world->getStore().get<ESM::GameSetting>();
float dist = store.find("fCombatDistance")->mValue.getFloat();
if (!weapon.isEmpty())
dist *= weapon.get<ESM::Weapon>()->mBase->mData.mReach;
const std::pair<MWWorld::Ptr, osg::Vec3f> result = MWMechanics::getHitContact(ptr, dist);
if (result.first.isEmpty()) // Didn't hit anything
return true;
// Note that earlier we returned true in spite of an apparent failure to hit anything alive.
// This is because hitting nothing is not a "miss" and should be handled as such character controller-side.
victim = result.first;
hitPosition = result.second;
float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.get<ESM::Creature>()->mBase->mData.mCombat);
return Misc::Rng::roll0to99(world->getPrng()) < hitchance;
}
void Creature::hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim,
const osg::Vec3f& hitPosition, bool success) const
{
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
if (stats.getDrawState() != MWMechanics::DrawState::Weapon)
return;
MWWorld::Ptr weapon;
if (hasInventoryStore(ptr))
{
MWWorld::InventoryStore& inv = getInventoryStore(ptr);
MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if (weaponslot != inv.end() && weaponslot->getType() == ESM::Weapon::sRecordId)
weapon = *weaponslot;
}
MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength);
if (victim.isEmpty())
return; // Didn't hit anything
const MWWorld::Class& othercls = victim.getClass();
MWMechanics::CreatureStats& otherstats = othercls.getCreatureStats(victim);
if (otherstats.isDead()) // Can't hit dead actors
return;
if (!success)
{
victim.getClass().onHit(
victim, 0.0f, false, MWWorld::Ptr(), ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee);
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
return;
}
MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
int min, max;
switch (type)
{
case 0:
min = ref->mBase->mData.mAttack[0];
max = ref->mBase->mData.mAttack[1];
break;
case 1:
min = ref->mBase->mData.mAttack[2];
max = ref->mBase->mData.mAttack[3];
break;
case 2:
default:
min = ref->mBase->mData.mAttack[4];
max = ref->mBase->mData.mAttack[5];
break;
}
float damage = min + (max - min) * attackStrength;
bool healthdmg = true;
if (!weapon.isEmpty())
{
const unsigned char* attack = nullptr;
if (type == ESM::Weapon::AT_Chop)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
else if (type == ESM::Weapon::AT_Slash)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
else if (type == ESM::Weapon::AT_Thrust)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
if (attack)
{
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength);
MWMechanics::adjustWeaponDamage(damage, weapon, ptr);
MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr);
MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage);
}
// Apply "On hit" enchanted weapons
MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition);
}
else if (isBipedal(ptr))
{
MWMechanics::getHandToHandDamage(ptr, victim, damage, healthdmg, attackStrength);
}
MWMechanics::applyElementalShields(ptr, victim);
if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength))
{
damage = 0;
victim.getClass().block(victim);
}
MWMechanics::diseaseContact(victim, ptr);
victim.getClass().onHit(
victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee);
}
void Creature::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
const MWMechanics::DamageSourceType sourceType) const
{
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
// Self defense
bool setOnPcHitMe = true;
// NOTE: 'object' and/or 'attacker' may be empty.
if (!attacker.isEmpty() && attacker.getClass().isActor() && !stats.getAiSequence().isInCombat(attacker))
{
stats.setAttacked(true);
// No retaliation for totally static creatures (they have no movement or attacks anyway)
if (isMobile(ptr))
{
bool complain = sourceType == MWMechanics::DamageSourceType::Melee;
bool supportFriendlyFire = sourceType != MWMechanics::DamageSourceType::Ranged;
if (supportFriendlyFire && MWMechanics::friendlyHit(attacker, ptr, complain))
setOnPcHitMe = false;
else
setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker);
}
}
// Attacker and target store each other as hitattemptactor if they have no one stored yet
if (!attacker.isEmpty() && attacker.getClass().isActor())
{
MWMechanics::CreatureStats& statsAttacker = attacker.getClass().getCreatureStats(attacker);
// First handle the attacked actor
if ((stats.getHitAttemptActorId() == -1)
&& (statsAttacker.getAiSequence().isInCombat(ptr) || attacker == MWMechanics::getPlayer()))
stats.setHitAttemptActorId(statsAttacker.getActorId());
// Next handle the attacking actor
if ((statsAttacker.getHitAttemptActorId() == -1)
&& (statsAttacker.getAiSequence().isInCombat(ptr) || attacker == MWMechanics::getPlayer()))
statsAttacker.setHitAttemptActorId(stats.getActorId());
}
if (!object.isEmpty())
stats.setLastHitAttemptObject(object.getCellRef().getRefId());
if (setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer())
{
const ESM::RefId& script = ptr.get<ESM::Creature>()->mBase->mScript;
/* Set the OnPCHitMe script variable. The script is responsible for clearing it. */
if (!script.empty())
ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1);
}
if (!successful)
{
// Missed
if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
MWBase::Environment::get().getSoundManager()->playSound3D(
ptr, ESM::RefId::stringRefId("miss"), 1.0f, 1.0f);
return;
}
if (!object.isEmpty())
stats.setLastHitObject(object.getCellRef().getRefId());
if (damage < 0.001f)
damage = 0;
if (damage > 0.f)
{
if (!attacker.isEmpty())
{
// Check for knockdown
float agilityTerm = stats.getAttribute(ESM::Attribute::Agility).getModified()
* getGmst().fKnockDownMult->mValue.getFloat();
float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified()
* getGmst().iKnockDownOddsMult->mValue.getInteger() * 0.01f
+ getGmst().iKnockDownOddsBase->mValue.getInteger();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99(prng))
stats.setKnockedDown(true);
else
stats.setHitRecovery(true); // Is this supposed to always occur?
}
if (ishealth)
{
damage *= damage / (damage + getArmorRating(ptr));
damage = std::max(1.f, damage);
if (!attacker.isEmpty())
{
damage = scaleDamage(damage, attacker, ptr);
MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
}
MWBase::Environment::get().getSoundManager()->playSound3D(
ptr, ESM::RefId::stringRefId("Health Damage"), 1.0f, 1.0f);
MWMechanics::DynamicStat<float> health(stats.getHealth());
health.setCurrent(health.getCurrent() - damage);
stats.setHealth(health);
}
else
{
MWMechanics::DynamicStat<float> fatigue(stats.getFatigue());
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
stats.setFatigue(fatigue);
}
}
}
std::unique_ptr<MWWorld::Action> Creature::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
{
if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
const ESM::Sound* sound = store.get<ESM::Sound>().searchRandom("WolfCreature", prng);
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}");
if (sound)
action->setSound(sound->mId);
return action;
}
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
const MWMechanics::AiSequence& aiSequence = stats.getAiSequence();
const bool isInCombat = aiSequence.isInCombat();
if (stats.isDead())
{
// by default user can loot friendly actors during death animation
if (Settings::game().mCanLootDuringDeathAnimation && !isInCombat)
return std::make_unique<MWWorld::ActionOpen>(ptr);
// otherwise wait until death animation
if (stats.isDeathAnimationFinished())
return std::make_unique<MWWorld::ActionOpen>(ptr);
}
else if ((!isInCombat || aiSequence.isFleeing()) && !stats.getKnockedDown())
return std::make_unique<MWWorld::ActionTalk>(ptr);
// Tribunal and some mod companions oddly enough must use open action as fallback
if (!getScript(ptr).empty() && ptr.getRefData().getLocals().getIntVar(getScript(ptr), "companion"))
return std::make_unique<MWWorld::ActionOpen>(ptr);
return std::make_unique<MWWorld::FailedAction>();
}
MWWorld::ContainerStore& Creature::getContainerStore(const MWWorld::Ptr& ptr) const
{
ensureCustomData(ptr);
return *ptr.getRefData().getCustomData()->asCreatureCustomData().mContainerStore;
}
MWWorld::InventoryStore& Creature::getInventoryStore(const MWWorld::Ptr& ptr) const
{
if (hasInventoryStore(ptr))
return static_cast<MWWorld::InventoryStore&>(getContainerStore(ptr));
else
throw std::runtime_error("this creature has no inventory store");
}
bool Creature::hasInventoryStore(const MWWorld::Ptr& ptr) const
{
return isFlagBitSet(ptr, ESM::Creature::Weapon);
}
ESM::RefId Creature::getScript(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
return ref->mBase->mScript;
}
bool Creature::isEssential(const MWWorld::ConstPtr& ptr) const
{
return isFlagBitSet(ptr, ESM::Creature::Essential);
}
float Creature::getMaxSpeed(const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead())
return 0.f;
const GMST& gmst = getGmst();
const MWBase::World* world = MWBase::Environment::get().getWorld();
const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects();
float moveSpeed;
if (getEncumbrance(ptr) > getCapacity(ptr))
moveSpeed = 0.0f;
else if (canFly(ptr)
|| (mageffects.getOrDefault(ESM::MagicEffect::Levitate).getMagnitude() > 0 && world->isLevitationEnabled()))
{
float flySpeed = 0.01f
* (stats.getAttribute(ESM::Attribute::Speed).getModified()
+ mageffects.getOrDefault(ESM::MagicEffect::Levitate).getMagnitude());
flySpeed = gmst.fMinFlySpeed->mValue.getFloat()
+ flySpeed * (gmst.fMaxFlySpeed->mValue.getFloat() - gmst.fMinFlySpeed->mValue.getFloat());
const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat() * normalizedEncumbrance;
flySpeed = std::max(0.0f, flySpeed);
moveSpeed = flySpeed;
}
else if (world->isSwimming(ptr))
moveSpeed = getSwimSpeed(ptr);
else
moveSpeed = getWalkSpeed(ptr);
return moveSpeed;
}
MWMechanics::Movement& Creature::getMovementSettings(const MWWorld::Ptr& ptr) const
{
ensureCustomData(ptr);
return ptr.getRefData().getCustomData()->asCreatureCustomData().mMovement;
}
bool Creature::hasToolTip(const MWWorld::ConstPtr& ptr) const
{
if (!ptr.getRefData().getCustomData() || MWBase::Environment::get().getWindowManager()->isGuiMode())
return true;
const CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData();
if (customData.mCreatureStats.isDead() && customData.mCreatureStats.isDeathAnimationFinished())
return true;
const MWMechanics::AiSequence& aiSeq = customData.mCreatureStats.getAiSequence();
return !aiSeq.isInCombat() || aiSeq.isFleeing();
}
MWGui::ToolTipInfo Creature::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
MWGui::ToolTipInfo info;
std::string_view name = getName(ptr);
info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name));
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
info.text = text;
return info;
}
float Creature::getArmorRating(const MWWorld::Ptr& ptr) const
{
// Equipment armor rating is deliberately ignored.
return getCreatureStats(ptr).getMagicEffects().getOrDefault(ESM::MagicEffect::Shield).getMagnitude();
}
float Creature::getCapacity(const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
return stats.getAttribute(ESM::Attribute::Strength).getModified() * 5;
}
int Creature::getServices(const MWWorld::ConstPtr& actor) const
{
return actor.get<ESM::Creature>()->mBase->mAiData.mServices;
}
bool Creature::isPersistent(const MWWorld::ConstPtr& actor) const
{
const MWWorld::LiveCellRef<ESM::Creature>* ref = actor.get<ESM::Creature>();
return (ref->mBase->mRecordFlags & ESM::FLAG_Persistent) != 0;
}
ESM::RefId Creature::getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const
{
int type = getSndGenTypeFromName(ptr, name);
if (type < 0)
return ESM::RefId();
std::vector<const ESM::SoundGenerator*> sounds;
std::vector<const ESM::SoundGenerator*> fallbacksounds;
MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
const ESM::RefId& ourId = (ref->mBase->mOriginal.empty()) ? ptr.getCellRef().getRefId() : ref->mBase->mOriginal;
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
auto sound = store.get<ESM::SoundGenerator>().begin();
while (sound != store.get<ESM::SoundGenerator>().end())
{
if (type == sound->mType && !sound->mCreature.empty() && ourId == sound->mCreature)
sounds.push_back(&*sound);
if (type == sound->mType && sound->mCreature.empty())
fallbacksounds.push_back(&*sound);
++sound;
}
if (sounds.empty())
{
const std::string model = getModel(ptr);
if (!model.empty())
{
for (const ESM::Creature& creature : store.get<ESM::Creature>())
{
if (creature.mId != ourId && creature.mOriginal != ourId && !creature.mModel.empty()
&& Misc::StringUtils::ciEqual(model, Misc::ResourceHelpers::correctMeshPath(creature.mModel)))
{
const ESM::RefId& fallbackId = !creature.mOriginal.empty() ? creature.mOriginal : creature.mId;
sound = store.get<ESM::SoundGenerator>().begin();
while (sound != store.get<ESM::SoundGenerator>().end())
{
if (type == sound->mType && !sound->mCreature.empty() && fallbackId == sound->mCreature)
sounds.push_back(&*sound);
++sound;
}
break;
}
}
}
}
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
if (!sounds.empty())
return sounds[Misc::Rng::rollDice(sounds.size(), prng)]->mSound;
if (!fallbacksounds.empty())
return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound;
return ESM::RefId();
}
MWWorld::Ptr Creature::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
{
const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
MWWorld::Ptr newPtr(cell.insert(ref), &cell);
if (newPtr.getRefData().getCustomData())
{
MWBase::Environment::get().getWorldModel()->registerPtr(newPtr);
newPtr.getClass().getContainerStore(newPtr).setPtr(newPtr);
}
return newPtr;
}
bool Creature::isBipedal(const MWWorld::ConstPtr& ptr) const
{
return isFlagBitSet(ptr, ESM::Creature::Bipedal);
}
bool Creature::canFly(const MWWorld::ConstPtr& ptr) const
{
return isFlagBitSet(ptr, ESM::Creature::Flies);
}
bool Creature::canSwim(const MWWorld::ConstPtr& ptr) const
{
return isFlagBitSet(ptr, static_cast<ESM::Creature::Flags>(ESM::Creature::Swims | ESM::Creature::Bipedal));
}
bool Creature::canWalk(const MWWorld::ConstPtr& ptr) const
{
return isFlagBitSet(ptr, static_cast<ESM::Creature::Flags>(ESM::Creature::Walks | ESM::Creature::Bipedal));
}
int Creature::getSndGenTypeFromName(const MWWorld::Ptr& ptr, std::string_view name)
{
if (name == "left")
{
MWBase::World* world = MWBase::Environment::get().getWorld();
if (world->isFlying(ptr))
return -1;
osg::Vec3f pos(ptr.getRefData().getPosition().asVec3());
if (world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
return ESM::SoundGenerator::SwimLeft;
if (world->isOnGround(ptr))
return ESM::SoundGenerator::LeftFoot;
return -1;
}
if (name == "right")
{
MWBase::World* world = MWBase::Environment::get().getWorld();
if (world->isFlying(ptr))
return -1;
osg::Vec3f pos(ptr.getRefData().getPosition().asVec3());
if (world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
return ESM::SoundGenerator::SwimRight;
if (world->isOnGround(ptr))
return ESM::SoundGenerator::RightFoot;
return -1;
}
if (name == "swimleft")
return ESM::SoundGenerator::SwimLeft;
if (name == "swimright")
return ESM::SoundGenerator::SwimRight;
if (name == "moan")
return ESM::SoundGenerator::Moan;
if (name == "roar")
return ESM::SoundGenerator::Roar;
if (name == "scream")
return ESM::SoundGenerator::Scream;
if (name == "land")
return ESM::SoundGenerator::Land;
throw std::runtime_error("Unexpected soundgen type: " + std::string(name));
}
float Creature::getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const
{
MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
const ESM::Skill* skillRecord = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().find(id);
switch (skillRecord->mData.mSpecialization)
{
case ESM::Class::Combat:
return ref->mBase->mData.mCombat;
case ESM::Class::Magic:
return ref->mBase->mData.mMagic;
case ESM::Class::Stealth:
return ref->mBase->mData.mStealth;
default:
throw std::runtime_error("invalid specialisation");
}
}
int Creature::getBloodTexture(const MWWorld::ConstPtr& ptr) const
{
return ptr.get<ESM::Creature>()->mBase->mBloodType;
}
void Creature::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
{
if (!state.mHasCustomState)
return;
const ESM::CreatureState& creatureState = state.asCreatureState();
if (!ptr.getRefData().getCustomData())
{
if (creatureState.mCreatureStats.mMissingACDT)
ensureCustomData(ptr);
else
{
// Create a CustomData, but don't fill it from ESM records (not needed)
auto data = std::make_unique<CreatureCustomData>();
if (hasInventoryStore(ptr))
data->mContainerStore = std::make_unique<MWWorld::InventoryStore>();
else
data->mContainerStore = std::make_unique<MWWorld::ContainerStore>();
MWBase::Environment::get().getWorldModel()->registerPtr(ptr);
data->mContainerStore->setPtr(ptr);
ptr.getRefData().setCustomData(std::move(data));
}
}
CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData();
customData.mContainerStore->readState(creatureState.mInventory);
bool spellsInitialised = customData.mCreatureStats.getSpells().setSpells(ptr.get<ESM::Creature>()->mBase->mId);
if (spellsInitialised)
customData.mCreatureStats.getSpells().clear();
customData.mCreatureStats.readState(creatureState.mCreatureStats);
}
void Creature::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const
{
if (!ptr.getRefData().getCustomData())
{
state.mHasCustomState = false;
return;
}
const CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData();
if (ptr.getCellRef().getCount() <= 0
&& (!isFlagBitSet(ptr, ESM::Creature::Respawn) || !customData.mCreatureStats.isDead()))
{
state.mHasCustomState = false;
return;
}
ESM::CreatureState& creatureState = state.asCreatureState();
customData.mContainerStore->writeState(creatureState.mInventory);
customData.mCreatureStats.writeState(creatureState.mCreatureStats);
}
int Creature::getBaseGold(const MWWorld::ConstPtr& ptr) const
{
return ptr.get<ESM::Creature>()->mBase->mData.mGold;
}
void Creature::respawn(const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& creatureStats = getCreatureStats(ptr);
if (ptr.getCellRef().getCount() > 0 && !creatureStats.isDead())
return;
if (!creatureStats.isDeathAnimationFinished())
return;
const MWWorld::Store<ESM::GameSetting>& gmst
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->mValue.getFloat();
static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->mValue.getFloat();
float delay
= ptr.getCellRef().getCount() == 0 ? fCorpseClearDelay : std::min(fCorpseRespawnDelay, fCorpseClearDelay);
if (isFlagBitSet(ptr, ESM::Creature::Respawn)
&& creatureStats.getTimeOfDeath() + delay <= MWBase::Environment::get().getWorld()->getTimeStamp())
{
if (ptr.getCellRef().hasContentFile())
{
if (ptr.getCellRef().getCount() == 0)
{
ptr.getCellRef().setCount(1);
const ESM::RefId& script = getScript(ptr);
if (!script.empty())
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, ptr);
}
MWBase::Environment::get().getWorld()->removeContainerScripts(ptr);
MWBase::Environment::get().getWindowManager()->onDeleteCustomData(ptr);
ptr.getRefData().setCustomData(nullptr);
// Reset to original position
MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3());
MWBase::Environment::get().getWorld()->rotateObject(
ptr, ptr.getCellRef().getPosition().asRotationVec3(), MWBase::RotationFlag_none);
}
}
}
int Creature::getBaseFightRating(const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
return ref->mBase->mAiData.mFight;
}
void Creature::adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool /* rendering */) const
{
const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>();
scale *= ref->mBase->mScale;
}
void Creature::setBaseAISetting(const ESM::RefId& id, MWMechanics::AiSetting setting, int value) const
{
MWMechanics::setBaseAISetting<ESM::Creature>(id, setting, value);
}
void Creature::modifyBaseInventory(const ESM::RefId& actorId, const ESM::RefId& itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::Creature>(actorId, itemId, amount);
}
float Creature::getWalkSpeed(const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
const GMST& gmst = getGmst();
return gmst.fMinWalkSpeedCreature->mValue.getFloat()
+ 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified()
* (gmst.fMaxWalkSpeedCreature->mValue.getFloat() - gmst.fMinWalkSpeedCreature->mValue.getFloat());
}
float Creature::getRunSpeed(const MWWorld::Ptr& ptr) const
{
return getWalkSpeed(ptr);
}
float Creature::getSwimSpeed(const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects();
return getSwimSpeedImpl(ptr, getGmst(), mageffects, getWalkSpeed(ptr));
}
}