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openmw/apps/openmw/mwgui/itemmodel.cpp

166 lines
4.8 KiB
C++

#include "itemmodel.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
namespace MWGui
{
ItemStack::ItemStack(const MWWorld::Ptr& base, ItemModel* creator, size_t count)
: mType(Type_Normal)
, mFlags(0)
, mCreator(creator)
, mCount(count)
, mBase(base)
{
if (!base.getClass().getEnchantment(base).empty())
mFlags |= Flag_Enchanted;
if (MWBase::Environment::get().getMechanicsManager()->isBoundItem(base))
mFlags |= Flag_Bound;
}
ItemStack::ItemStack()
: mType(Type_Normal)
, mFlags(0)
, mCreator(nullptr)
, mCount(0)
{
}
bool operator==(const ItemStack& left, const ItemStack& right)
{
if (left.mType != right.mType)
return false;
if (left.mBase == right.mBase)
return true;
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (left.mBase.getContainerStore() && right.mBase.getContainerStore())
return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase)
&& right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
if (left.mBase.getContainerStore())
return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
if (right.mBase.getContainerStore())
return right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
MWWorld::ContainerStore store;
return store.stacks(left.mBase, right.mBase);
}
ItemModel::ItemModel() {}
MWWorld::Ptr ItemModel::moveItem(const ItemStack& item, size_t count, ItemModel* otherModel, bool allowAutoEquip)
{
MWWorld::Ptr ret = MWWorld::Ptr();
if (static_cast<size_t>(item.mBase.getCellRef().getCount()) <= count)
{
// We are moving the full stack
ret = otherModel->addItem(item, count, allowAutoEquip);
removeItem(item, count);
}
else
{
// We are moving only part of the stack, so create a copy in the other model
// and then remove count from this model.
ret = otherModel->copyItem(item, count, allowAutoEquip);
removeItem(item, count);
}
return ret;
}
bool ItemModel::allowedToUseItems() const
{
return true;
}
bool ItemModel::onDropItem(const MWWorld::Ptr& item, int count)
{
return true;
}
bool ItemModel::onTakeItem(const MWWorld::Ptr& item, int count)
{
return true;
}
bool ProxyItemModel::allowedToUseItems() const
{
return mSourceModel->allowedToUseItems();
}
MWWorld::Ptr ProxyItemModel::copyItem(const ItemStack& item, size_t count, bool allowAutoEquip)
{
return mSourceModel->copyItem(item, count, allowAutoEquip);
}
void ProxyItemModel::removeItem(const ItemStack& item, size_t count)
{
mSourceModel->removeItem(item, count);
}
ItemModel::ModelIndex ProxyItemModel::mapToSource(ModelIndex index)
{
const ItemStack& itemToSearch = getItem(index);
for (size_t i = 0; i < mSourceModel->getItemCount(); ++i)
{
const ItemStack& item = mSourceModel->getItem(i);
if (item.mBase == itemToSearch.mBase)
return i;
}
return -1;
}
ItemModel::ModelIndex ProxyItemModel::mapFromSource(ModelIndex index)
{
const ItemStack& itemToSearch = mSourceModel->getItem(index);
for (size_t i = 0; i < getItemCount(); ++i)
{
const ItemStack& item = getItem(i);
if (item.mBase == itemToSearch.mBase)
return i;
}
return -1;
}
ItemModel::ModelIndex ProxyItemModel::getIndex(const ItemStack& item)
{
return mSourceModel->getIndex(item);
}
void ProxyItemModel::setSourceModel(std::unique_ptr<ItemModel> sourceModel)
{
mSourceModel = std::move(sourceModel);
}
void ProxyItemModel::onClose()
{
mSourceModel->onClose();
}
bool ProxyItemModel::onDropItem(const MWWorld::Ptr& item, int count)
{
return mSourceModel->onDropItem(item, count);
}
bool ProxyItemModel::onTakeItem(const MWWorld::Ptr& item, int count)
{
return mSourceModel->onTakeItem(item, count);
}
MWWorld::Ptr ProxyItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip)
{
return mSourceModel->addItem(item, count, allowAutoEquip);
}
bool ProxyItemModel::usesContainer(const MWWorld::Ptr& container)
{
return mSourceModel->usesContainer(container);
}
}