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openmw/apps/openmw
2021-09-05 11:45:53 +00:00
..
mwbase Merge branch 'lua_input' into 'master' 2021-08-20 11:44:42 +00:00
mwclass Add missing includes. 2021-08-17 13:53:14 +10:00
mwdialogue Change disposition to work like vanilla 2021-07-06 17:03:56 +02:00
mwgui Merge branch 'comma' into 'master' 2021-08-31 12:33:15 +00:00
mwinput Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
mwlua More object bindings 2021-08-21 17:18:11 +02:00
mwmechanics Allow Rieklings and Goblins to attack again 2021-08-28 10:45:00 +02:00
mwphysics Replace std::map with std::unordered_map for mActors and mObjects. 2021-09-03 13:14:05 +02:00
mwrender npcanimation.cpp 2021-09-05 11:45:53 +00:00
mwscript Always print object refnum 2021-08-12 02:02:25 +02:00
mwsound Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
mwstate Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
mwworld cellpreloader.cpp 2021-09-05 10:42:41 +00:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
doc.hpp
engine.cpp Don't use const for objects returned by value. 2021-09-01 22:23:50 +02:00
engine.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
main.cpp Abort on duplicate content file 2021-08-01 03:04:12 +01:00