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With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
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| .. | ||
| camera.rst | ||
| cells.rst | ||
| fog.rst | ||
| game.rst | ||
| general.rst | ||
| groundcover.rst | ||
| GUI.rst | ||
| HUD.rst | ||
| index.rst | ||
| input.rst | ||
| lua.rst | ||
| map.rst | ||
| models.rst | ||
| navigator.rst | ||
| physics.rst | ||
| postprocessing.rst | ||
| saves.rst | ||
| shaders.rst | ||
| shadows.rst | ||
| sound.rst | ||
| terrain.rst | ||
| video.rst | ||
| water.rst | ||
| windows.rst | ||