1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-23 16:09:45 +00:00
openmw/files/shaders
Andrei Kortunov 1ab5a9f530 Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00, reversing
changes made to 369adf1583.
2021-03-30 15:32:01 +04:00
..
alpha.glsl Check for EXT_gpu_shader4 CPU-side 2021-01-07 18:13:51 +00:00
CMakeLists.txt Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
groundcover_fragment.glsl Use correct extension name. 2021-03-13 23:02:48 +00:00
groundcover_vertex.glsl Take in account Z direction for stomping 2021-01-26 22:29:41 +04:00
lighting.glsl Optimise groundcover lighting 2021-02-09 21:56:21 +00:00
nv_default_fragment.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
nv_default_vertex.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
nv_nolighting_fragment.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
nv_nolighting_vertex.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
objects_fragment.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
objects_vertex.glsl Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl Use correct extension name. 2021-03-13 23:02:48 +00:00
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
terrain_vertex.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
vertexcolors.glsl Clean up shader lighting 2020-12-22 04:46:35 +03:00
water_fragment.glsl Revert "Merge branch 'refractiontest' into 'master'" 2021-03-30 15:32:01 +04:00
water_nm.png
water_vertex.glsl