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alpha.glsl
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Check for EXT_gpu_shader4 CPU-side
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2021-01-07 18:13:51 +00:00 |
CMakeLists.txt
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
groundcover_fragment.glsl
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Use correct extension name.
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2021-03-13 23:02:48 +00:00 |
groundcover_vertex.glsl
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Take in account Z direction for stomping
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2021-01-26 22:29:41 +04:00 |
lighting.glsl
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Optimise groundcover lighting
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2021-02-09 21:56:21 +00:00 |
nv_default_fragment.glsl
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
nv_default_vertex.glsl
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
nv_nolighting_fragment.glsl
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
nv_nolighting_vertex.glsl
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
objects_fragment.glsl
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
objects_vertex.glsl
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
parallax.glsl
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s360_fragment.glsl
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s360_vertex.glsl
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shadowcasting_fragment.glsl
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Use correct extension name.
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2021-03-13 23:02:48 +00:00 |
shadowcasting_vertex.glsl
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shadows_fragment.glsl
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shadows_vertex.glsl
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terrain_fragment.glsl
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Clean up shader lighting
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2020-12-22 04:46:35 +03:00 |
terrain_vertex.glsl
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Clean up shader lighting
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2020-12-22 04:46:35 +03:00 |
vertexcolors.glsl
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Clean up shader lighting
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2020-12-22 04:46:35 +03:00 |
water_fragment.glsl
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Revert "Merge branch 'refractiontest' into 'master'"
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2021-03-30 15:32:01 +04:00 |
water_nm.png
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water_vertex.glsl
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