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This is needed to handle the insane number of nodes and trishapes in in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit sketchy, but it works. |
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|---|---|---|
| .. | ||
| bsa | ||
| compiler | ||
| esm | ||
| file_finder | ||
| fileorderlist | ||
| files | ||
| interpreter | ||
| misc | ||
| nif | ||
| nifbullet | ||
| nifogre | ||
| nifoverrides | ||
| settings | ||
| terrain | ||
| to_utf8 | ||
| translation | ||
| CMakeLists.txt | ||
| doc.hpp | ||