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			80 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_FACT_H
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#define OPENMW_ESM_FACT_H
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#include <array>
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#include <map>
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /*
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     * Faction definitions
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     */
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    // Requirements for each rank
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    struct RankData
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    {
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        int32_t mAttribute1, mAttribute2; // Attribute level
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        // Skill level (faction skills given in
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        // skillID below.) You need one skill at
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        // level 'mPrimarySkill' and two skills at level
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        // 'mFavouredSkill' to advance to this rank.
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        int32_t mPrimarySkill, mFavouredSkill;
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        int32_t mFactReaction; // Reaction from faction members
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    };
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    struct Faction
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    {
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        constexpr static RecNameInts sRecordId = REC_FACT;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "Faction"; }
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        uint32_t mRecordFlags;
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        std::string mName;
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        RefId mId;
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        struct FADTstruct
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        {
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            // Which attributes we like
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            std::array<int32_t, 2> mAttribute;
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            std::array<RankData, 10> mRankData;
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            std::array<int32_t, 7> mSkills; // IDs of skills this faction require
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                                            // Each element will either contain an Skill index, or -1.
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            int32_t mIsHidden; // 1 - hidden from player
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            int32_t& getSkill(size_t index, bool ignored = false);
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            ///< Throws an exception for invalid values of \a index.
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            int32_t getSkill(size_t index, bool ignored = false) const;
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            ///< Throws an exception for invalid values of \a index.
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        }; // 240 bytes
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        FADTstruct mData;
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        // <Faction ID, Reaction>
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        std::map<ESM::RefId, int32_t> mReactions;
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        // Name of faction ranks (may be empty for NPC factions)
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        std::array<std::string, 10> mRanks;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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        ///< Set record to default state (does not touch the ID/index).
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    };
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}
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#endif
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